玩家评分: 6.5

拥有

购买电子版桌游

IOS
羊羊乐园
Sheepland

桌游极客排名: 3718

本月排名变化: 39

玩家评分: 6.5

玩家人数: 2 - 4 (最佳: 4人)

时长: 30 分钟

难度: 1.79 (毛线)

适合年龄: 8+

专业评分: 5.82

语言依赖:

无依赖

出版年份: 2012

出版商:

| Cranio Creations | Games 4 Gamers

设计师:

| Simone Luciani | Daniele Tascini

美工:

| Giulia Ghigini

桌游类别:

|抽象 |动物 |农业

Sheepland坐落在美丽的同一个岛屿上,几个世纪以来人们一直在照顾羊群。虽然莫名其妙地在同一领域工作,但两到四名牧羊人试图将羊移动到正确的地区进行得分。在转弯期间,您必须采取三种行动,从以下可能性中选择:

移动你的牧羊人移动一只羊购买一个地形砖

你必须在轮到你的牧羊人至少一次,你不能采取相同的行动两次连续,而不移动牧羊人之间。

可以使用六种不同的地形类型,每种类型有五个瓦片,并在这些瓦片上增加成本(从0到4第纳尔)。当你买了一块瓷砖,你不会在游戏板上声称土地,而是投资于那种类型的景观,因为你希望羊最终放牧。在游戏结束时,您可以在这种地区的每只羊中获得每个地形类型1瓦的点数;您还可以获得硬币仍然在手。

游戏板上的地图显示道路分隔的地区:每个地形类型的三个区域共18个地区。编号“休息停止”在道路上躺着,每个休息站在两个地区之间。牧羊人从一个休息站移动到另一个休息站,第一个动作是免费的,所有其他人在同一个回合上花费1个硬币。当您购买地形时,您可以购买牧羊人旁边的两个地形类型的顶层瓦片。当你移动一只羊时,你将一只绵羊从牧羊人附近的地区移到邻近的另一个地方,即你将羊穿过马路去一个更绿色的牧场–对于你来说,如果一切都很顺利,你会更加绿色。

每当你移动牧羊人时,你会在休息站放置一个围栏,从那里开始移动,使得该位置不在其他地方游戏。在比赛中,一些地区变得无法进入,如果他们充满了羊,那么自然就会有一块砖瓦。游戏中孤独的黑羊,值得两分,作为一个半随机元素,可能每转一次移动到邻近地区,只要牧羊人不被围栏移动,就可以。

&# 10;在二十个围栏被放置之后,你结束了一轮,所有的球员都有相同的转弯数,然后你点数。

Sheepland is set on the beautiful island of the same name, where for centuries the population has taken care of sheep. While inexplicably working in the same field, two to four shepherds try to move sheep into the right areas to score points. During a turn, you must take three actions, chosen from these possibilities: - Move your shepherd - Move one sheep - Buy one terrain tile You must move your shepherd at least once during your turn, and you can't take the same action twice in a row without moving the shepherd in between the two actions. Six different terrain types are available, with five tiles of each type and increasing costs (from 0 to 4 dinars). When you buy a tile, you're not claiming land on the game board, but rather investing in that type of landscape as that's where you expect the sheep to end up grazing. At the end of the game, you score 1 point per tile of a terrain type for each sheep in a region of this type; you also score for coins still in hand. The map on the game board shows regions separated by roads: three regions of each terrain type for a total of 18 regions. Numbered "rest stops" lie along the roads, with each rest stop between exactly two regions. Shepherds move from one rest stop to another, with the first movement being free and all the others on the same turn costing 1 coin. When you buy a terrain, you can purchase the top tile of either of the two terrain types next to your shepherd. When you move a sheep, you move one sheep from a region adjacent to your shepherd to the other region adjacent to that piece, i.e., you lead the sheep across the road to a greener pasture – well, greener for you, if all goes well. Each time you move the shepherd, you place a fence in the rest stop from which it started moving, making that location off-limits for the rest of the game. During the game some regions become inaccessible and, if they are full of sheep, a rush for the tiles takes place. The only black sheep in the game, which is worth two points, serves as a semi-random element, possibly moving to an adjacent region each turn while still being movable by shepherds as long as it's not fenced in. After twenty fences have been placed, you end the round so that all players have the same number of turns, then you count up the points.