玩家评分: 7.2

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购买实体版桌游

淘宝购买
叔叔的遗嘱
Last Will

桌游极客排名: 595

本月排名变化: 1

玩家评分: 7.2

玩家人数: 2 - 5 (最佳: 4人)

时长: 45-75 分钟

难度: 2.71 (中度策略)

适合年龄: 14

专业评分: 6.88

语言依赖:

无依赖

出版年份: 2011

出版商:

| 一刻馆(中文)

设计师:

| Vladimír Suchý

美工:

| Tomáš Kučerovský

桌游类别:

|卡牌游戏 |经济 |幽默

在他的最后一次意志中,你的富豪说,他所有的百万都会去侄子,他们可以最赚钱。如何找出哪个侄子应该富有?你们每个人都将获得大量的金钱,谁能花费它首先将是合法的继承人。参观最独特的剧院或在最昂贵的餐厅吃饭。以新的价格购买旧房产,并将其作为废墟出售。在你的豪宅或私人船上举办一个巨大的聚会。像你一样的生活会依赖于它。花费丰厚!如果你是第一个通过手头的钱,你会收到他的继承–哦,并赢得比赛。

在最后的意志,每个玩家开始一定数量的钱,一个单人球员板,两个差事男孩和两张牌在某些组合的财产和帮手。在每轮的开始,从提供板上的适当的甲板上布置卡;四个常规甲板是属性,同伴,事件,助手和费用,特殊卡组成自己的甲板。卡的特定组合随着玩家的数量而变化。

然后每个玩家选择一个计划,每个计划指示玩家绘制的牌数(立即从四个任何组合的常规甲板),他可以使用多少个男孩(一两个),他可以使用的行动数量,以及他在播放顺序中的位置。在这一轮的比赛中,球员们轮流选择与他们的男孩的动作,这些动作是:

拿出一张卡片,将其加到手上。从任何普通甲板上取出一张卡片–每个玩家只能选一次。参观歌剧,花费2美元。调整房地产市场的价值修饰符。拿一个播放器板扩展,从而让你有空间玩更多的卡片。玩家然后在播放顺序中采取行动,每个玩家都有如他所指示的行动计划。操作让你玩一次性的事件(有一个成本,可能是变量);助手和经常性费用(放在您的单人球员板上);和财产(费用和可能随着时间的推移而贬值)。你可以经常和同伴发生事件或经常性的费用–当然,你应该给歌剧或游艇上的马带来一个约会! &ndash的;增加成本。您还可以使用动作来激活播放器板上的卡,可能还有一个或多个随播人员,并始终以花钱为目标。助手和特别卡可以为您提供独特的权力,进一步提高您的流氓。

在每轮结束时,您必须丢弃至少两张牌,并且可以贬值的财产。这是好的,因为一个玩家不能破产,如果他拥有物业,唯一的办法是摆脱财产是卖给他们,这令人遗憾地把钱放回手中,除非贬值是激烈的,否则你操纵市场。 ;如果玩家没有钱,没有财产,他宣布破产,游戏在结束时结束;否则游戏结束七轮。拥有最少金钱的玩家(甚至是最负债的玩家)胜出。

In his last will, your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand, you'll receive the rest of his inheritance – oh, and win the game. In Last Will, each player starts with a certain amount of money, an individual player board, two errand boys and two cards in some combination of properties and helpers. At the start of each round, lay out cards from the appropriate decks on the offering boards; the four regular decks are properties, companions, events, helpers and expenses, with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players. Each player then chooses a plan for the round, with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination), how many errand boys he can use later (one or two), the number of actions available to him that round, and his spot in the playing order that round. In the playing order for that round, players then take turns choosing an action with their errand boy(s), with those actions being: Take a card on display and add it to your hand. Draw a card from any regular deck – This can be chosen only once by each player. Visit the opera and spend $2. Adjust the value modifiers in the property market. Take a player board extension, thereby giving you room to play more cards. Players then take actions in the playing order for that round, with each player having as many actions as indicated on his plan. Actions let you play one-time events (which have a cost, possibly variable); helpers and recurring expenses (which are placed on your individual player board); and properties (which cost money and may depreciate over time). You can often play companions with events or recurring expenses – of course you should bring a date to the opera or a horse on your yacht! – to increase their cost. You can also use actions to activate cards on your player board, possibly with one or more companions and always with the goal of spending money. Helpers and special cards can provide you with unique powers to further boost your profligacy. At the end of each round, you must discard down to two cards in hand, and properties that can depreciate do so; this is good as a player cannot go bankrupt if he owns properties, and the only way to get rid of properties is to sell them, which regretably puts money back in your hands unless the depreciation was intense or you manipulate the market. If a player has no money and no properties, he declares bankruptcy and the game ends at the conclusion of that round; otherwise the game ends after seven rounds. The player who has the least money (or even who is most in debt) wins.

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