玩家评分: 7.6

拥有
公交车
Bus

桌游极客排名: 656

本月排名变化: 4

玩家评分: 7.6

玩家人数: 3 - 5 (最佳: 4人)

时长: 120 分钟

难度: 3.04 (重度策略)

适合年龄: 14

专业评分: 6.83

语言依赖:

无依赖

出版年份: 1999

出版商:

| Splotter Spellen | Capstone Games

设计师:

| Jeroen Doumen | Joris Wiersinga

美工:

| Herman Haverkort | Tamara Jannink | Daan van Paridon

桌游类别:

|交通

在埃森1999年之前,一群学生创建了Splotter Spellen来销售自己的一些游戏设计。这个游戏被视为该组的亮点之一。游戏的目标是尽可能多地向他们的目的地交付。为了实现这一点,玩家将路线标记放在车上以将乘客连接到目的地。然而,目的地类型(工作,酒吧,家庭)从轮到转,不同,所以你可以按照某些乘客的方式通过日常研磨。

玩家可以买更多的公共汽车(他们开始搭乘公交线路搭乘公共汽车,搭乘火车到市区(乘火车),乘坐更多的大楼扩建城市,搭乘公共汽车。还有另一个选择,时钟,但更多在后面。动作板有另一个聪明的功能。在一些行动中,路线扩张和建设,第一个选择该动作的玩家实际上会执行最后的动作!这导致了一些有趣的鸡肉游戏和一些痛苦的决定。

购买更多的公交车可以让玩家在每次运行公共汽车时再携带一名乘客 - 因此,在最好的情况下,还要再点一次。然而,根据城市建成情况,在街上找到很多乘客可能很棘手。“#巴士路线从定居者风格的初始位置的任一端延伸。扩展附加到任一端。如果路由在两端完全被阻塞,路由可能只能并行运行 - 似乎很少见 - 所以收到一端可能会很痛苦(但不是总是吗?)所有新乘客都将到达两个火车站之一,因此在路线建设时是一个重点。还必须小心运行一个很好的混合建筑类型。而且,在建造时,人们必须总是着眼于通过在每个交叉路口放置各种建筑类型来扰乱其他玩家的路线,以便所有的乘客都行走!最后,乘坐乘客的时候,一个人想要小心地搭起同样的乘客。

Prior to Essen 1999, a group of students created Splotter Spellen to sell some of their own game designs. This game is regarded as one of the highlights of that group. The object of the game is to deliver as many people to their destinations as you can. To accomplish this, players place route markers on the board to connect passengers to their destinations. However, the destination types (work, bar, home) vary from turn to turn, so you can follow certain passengers as they make their way through the daily grind. Players may buy more buses (they start off with one), build onto their bus route, bring new passengers to the city (via the trains), expand the city by adding more buildings, and run their buses. There is another option, the clock. The action board has one other clever feature. On some actions, route expansion and building, the first player to choose that action actually gets to execute the action last! Which leads to some interesting games of chicken and some painful decisions. Buying more buses allows a player to carry one more passenger every time they run their buses - hence scoring, in the best case, one more point. Depending on how the city gets built, however, finding lots of passengers on the street can be tricky. Bus routes extend from either end of a Settlers-style initial placement. Extensions are appended to either end. Routes may only run parallel if there are no empty streets at one of the ends or the line ends on the crossing as another player's end. All new passengers will arrive at one of two train stations so that is one concern when route building. One must also be careful to run by a nice mix of building types. And, when building, one must always have an eye towards spoiling other players' routes by placing a mix of building types at each of their intersection so that all of their passengers just walk! Finally, when carrying passengers, one wants to be careful to set up to carry the same passenger next turn.