玩家评分: 7.3

拥有
部族事件
Hordes of the Things

桌游极客排名: 5000

本月排名变化: 66

玩家评分: 7.3

玩家人数: 2 - 6 (最佳: 2人)

时长: 45 分钟

难度: 2.49 (轻度策略)

适合年龄: 12+

专业评分: 5.71

语言依赖:

无依赖

出版年份: 1991

出版商:

| Wargames Research Group

设计师:

| Philip C. Barker | Sue Laflin Barker | Richard Bodley Scott

美工:

| 暂缺

桌游类别:

|梦幻 |战斗 |模型 |战争

基于与De Bellis Antiquitatis和De Bellis Multitudinis相同的系统的幻想微型游戏。第一版于1991年出版,2002年出版的第二版更为清晰。游戏由一本规则手册组成。玩家的缩影组织在展台或“元素”上,军队组成约10-14个这样的元素。部队类型范围从强大的英雄,魔术师和龙,通过诸如刀片,骑士和矛的事情,直到游戏标题的谦逊的部落。

运动是交替的,每个玩家切割行动点(PIP),允许他们移动单个元素或元素组,部署某些元素类型,并使用魔术师来拼写敌方部队。元素之间的战斗由每个玩家滚动死亡并添加元素的战斗因素来解决。最高得分胜出,一些元素自动摧毁他人,其他大多数人被击败,如果他们的最终得分是对手的一半或更少。

游戏的力量是没有'固定的军队。只有一些限制(涉及哪些要素可以是将军和“强大”部队类型的比例),你可以任何你想要的方式构建你的军队。这意味着你可以创造军队来代表那些从幻想小说,神话,传奇,电影,电视,任何你想象中想要的任何工作。规则书中包含了大量来自各种来源的示范军队名单。

A fantasy miniatures game that is based on the same system as De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles and De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD. The first edition was published in 1991, with a much more clearly written second edition being published in 2002. The game consists of a single rulebook. The player's miniatures are organized onto stands or 'elements', an army consisting of about 10-14 such elements. Troop types range from powerful Heroes, Magicians, and Dragons, through such things as Blades, Riders, and Spears and down to the humble Hordes of the game title. Movement is alternate, with each player dicing for action points (PIPs) which allow them to move single elements or groups of elements, deploy certain element types and use magicians to be-spell enemy troops. Combat between elements is resolved by each player rolling a die and adding the element's combat factor. Highest score wins, with some elements automatically destroying others and most others being destroyed if their final score is half, or less, than that of the opponent. The strength of the game is that there are no 'fixed' armies. With only a few restrictions (concerned with which elements can be generals and the proportion of 'powerful' troop types) you can construct your army any way you wish. This means you can create armies to represent those from any work of fantasy fiction, myth, legend, film, TV, anything else that your imagination desires. A large number of example army lists, from a variety of sources, are included in the rules book.