玩家评分: 7.3

拥有
大北方战争
Pax Baltica

桌游极客排名: 4148

本月排名变化: 38

玩家评分: 7.3

玩家人数: 2 (最佳: 2人)

时长: 60-840 分钟

难度: 2.96 (中度策略)

适合年龄: 12+

专业评分: 5.78

语言依赖:

少量依赖

出版年份: 2009

出版商:

| GMT Games | Three Crowns Games

设计师:

| Göran Björkman | Stefan Ekström

美工:

| Stefan Ekström | Charles Kibler | Rodger B. MacGowan

桌游类别:

|17世纪-18世纪 |战争

这是1700年,一个年轻的卡尔十二世最近刚刚担任瑞典国王。波罗的海周围的对手抓住机会把手放在瑞典领土上。丹麦,萨克森 - 波兰和俄罗斯之间的联盟遭到轰炸,这是在沙皇·皮特尔充满激情的领导下的最后一次。这个联盟动员起来,利用未经审判的国王,并且在波罗的海地区永远打破了瑞典人的主导地位。因此,在十八世纪初,北大战争开辟了二十多年的北欧和东欧。在战争结束之后,一个国家将失去作为一个大国的地位,而另一个国家将在几个世纪之前上升到占主导地位。“#10;

PAX BALTICA是一个双重战术,覆盖整个伟大的北方战争(1700-1721)。作为有限的“游击队”首先发布版本于2009年由瑞典三冠游戏制作公司(Samsung Crowns Game Productions)发行,这款新增版本已经与原始设计师一起通过GMT游戏进行了修改和升级。“二十多年的战斗跨越从挪威到土耳其的地图萨克森到芬兰单位由标记的木块代表,它们直立隐藏敌人的身份和力量,允许玩家在竞选中互相欺骗和互相交流。行动点用于在地图上进行机动,也用于侦察,替换或卷入奸诈但有利可图的国家政治台。直观的规则占据沟通和饲料的线条,以及耗时的围困,增加了时代的味道。快节奏和令人兴奋的战斗系统捕获侵略性的“冷钢充电”瑞典曾经在战争开始时连续打败敌人的策略。“玩家受到一系列影响和分心,将阻碍他们的计划。精心制定的计划将受到不利的行动或瘟疫的怜悯,而其他事件则制定了具有历史动机和威慑力的战略。玩家必须为最坏的事情做好准备,但要面对瞬息万变的机会。特殊规则只能捕捉北大战争的独特事件和情况,包括:

•俄罗斯军队改革&公牛乌克兰哥萨克起义&公牛奥斯曼帝国的干预

•波兰皇家政治&公牛瑞典人力消耗&公牛Sankt-Peterburg创立的四个场景包括在游戏中:一场简短的比赛场景,涵盖了瑞典入侵俄罗斯,导致了Polt&aacute之战; va;模拟战争的前半部分和后半部分的两个场景;和“大运动”反映整个北大战争的场景,是战争出版的第一个。转弯通常不会超过几分钟,确保快速的发挥。幸运的摇摆确保不会有两场比赛变成一样。

你能救救瑞典的帝国吗?或者确保俄罗斯突出?你做出选择,决定谁在PAX BALTICA谁统治。

组件:

• 1地图(22“x 34”)

• 1规则手册(16页)

• 1个Playbook(32页)

• 65个木块(单位)五色

• 1个贴纸,用于安装在街区

•五个木制立方体(控制标记等)六种颜色

• 8个骰子,4个蓝色和4个绿色游戏设计:Stefan Ekströ m和Gö ran Bjö rkman

开发GMT:Scott Muldoon

复杂性:4&接头适用性: 3规模:战略。 1回合=一个赛季;单位是军队,团和舰队; 1强度step =约1500部队或6-8战斗船

玩家:2

播放时间:1-2小时为最短的场景,7-14小时的盛大活动

原始三冠版:“北大战”,一场长达二十一年的战争始于1700年至1721年,结束了瑞典作为北欧主要强国的时期,并开始了俄罗斯对东欧的统治。经常被认为是西班牙继承战争的旁观者的有趣的冲突。然而,前者对欧洲在未来100年的发展可能对后者的影响更大。事实上,这场战争的影响实际上仍然在今天看到。

Pax Baltica。可能是第一次涉及整个北大战争的棋盘游戏。该游戏包括五个不同的场景,两个小时和一天之间的播放时间不同。游戏中的单位是在采取步骤和区分部队的质量和实力的灵活性方面。高品质的地图分为你必须征服以控制一个国家的省份。这种动态冲突涵盖了北欧和东欧的大部分地区。从西方的不来梅到东方的斯摩棱斯克。从北部的特隆赫姆到南方的弯曲者。可玩的国家有瑞典,俄罗斯,土耳其,丹麦和萨克森。代表未成年人的其他国家有:英国,波兰,乌克兰,普鲁士和汉诺威。该游戏包装在一个书本盒子中,包括一个A2全彩图,60个高品质木块,4个骰子,各种标记和规则,包括5个场景。

It is 1700, and a youthful Karl XII has recently come to power as King of Sweden. Rivals around the Baltic Sea seize the opportunity to get their hands on Swedish territory. An alliance is struck between Denmark, Saxony-Poland, and Russia, the last under the vibrant leadership of Tsar Pyotr. This coalition mobilizes to take advantage of the untried King, and break Swedish dominance in the Baltics forever... Thus opened the Great Northern War, ravaging Northern and Eastern Europe for over two decades at the beginning of the eighteenth century. By the end of the war, one nation would lose its status as a Great Power, while another would rise to dominate the region for centuries onward. PAX BALTICA is a two-player wargame covering the entire Great Northern War (1700-1721). Published first as a limited “guerilla” edition in 2009 by Three Crowns Game Productions of Sweden, this new enhanced edition has been revised and upgraded by GMT Games in conjunction with the original designers. Over twenty years of fighting span the map from Norway to Turkey, Saxony to Finland. Units are represented by labeled wooden blocks, which are stood upright to conceal their identity and strength from the enemy, allowing players to dupe and outfox each other on campaign. Action points are spent to maneuver on the map, but also for reconnaissance, replacements, or a roll on the treacherous but lucrative National Politics Table. Straightforward rules account for lines of communication and forage, as well as time-consuming sieges, adding to the period flavor. The fast-paced and exciting combat system captures the aggressive "charge with cold steel" tactics that Sweden used to defeat her enemies in succession at the start of the war. Players are subject to a host of influences and distractions that will hinder their plans at every turn. An elaborate plan will be at the mercy of a poor action roll or sudden plague, while other events shape strategy with historical motivations and deterrents. Players must prepare for the worst, but be open to fleeting opportunities. Special rules capture simply the unique events and circumstances of the Great Northern War, including: • Russian army reforms • Ukrainian Cossack uprisings • Intervention by the Ottoman Empire • Polish royal politics • Attrition of Swedish manpower • Founding of Sankt-Peterburg Four scenarios are included with the game: a short tournament scenario covering the Swedish invasion of Russia that led to the Battle of Poltáva; two scenarios that simulate the first and last half of the war; and a “grand campaign” scenario that refights the entirety of the Great Northern War, a first in wargame publishing. Turns typically take no more than a couple of minutes, ensuring a fast pace of play. Swings of fortune ensure that no two games will turn out the same. Can you save Sweden’s empire? Or ensure Russia’s rise to prominence? You make the choices that will determine who reigns over the PAX BALTICA. Components: • 1 Map (22” x 34”) • 1 Rulebook (16 pages) • 1 Playbook (32 pages) • 65 wooden blocks (units) in five colors • 1 sticker sheet for mounting on blocks • 51 wooden cubes (control markers, etc.) in six colors • 8 dice, 4 blue and 4 green Game Design: Stefan Ekström and Göran Björkman Development for GMT: Scott Muldoon Complexity: 4 Solitaire Suitability: 3 Scale: Strategic. 1 turn = one season; units are armies, regiments, and fleets; 1 strength step = approx. 1500 troops or 6-8 fighting ships Players: 2 Time to Play: 1-2 hours for the shortest scenario, 7-14 hours for the grand campaign Original Three Crowns edition: Great Northern war, a 21-year long war lasted from 1700 to 1721 and ended Sweden’s period as a major power in northern Europe and started Russia’s domination of Eastern Europe. An intriguing conflict that is often considered a side-show of the War of Spanish succession. Nevertheless the former had probably greater impact of the developments in Europe during the 100 years to come than the latter. The effects of the war are in fact still seen today. Pax Baltica. Probably the first board game ever covering the entire Great Northern War. The game includes five different scenarios with a varying playtime between two hours and a day. The units in the game are blocks which give a great flexibility in taking steps and differentiate the quality and strength of the troops. The high quality map is divided into provinces which you have to conquer in order to take control over a country. This dynamic conflict covers large parts of northern and eastern Europe. From Bremen in the West to Smolensk in the East. From Trondheim in the North to Bender in the South. Playable nations are Sweden, Russia, Turkey, Denmark and Saxony. Other countries represented as minors are: Great Britain, Poland, Ukraine, Prussia and Hanover. The game, packed in a book case, includes a A2 full color map, 60 high quality wooden blocks, 4 dice, various markers and rules including 5 scenarios.