玩家评分: 7.5

拥有
英雄对决:苏醒的巨熊
Conflict of Heroes: Awakening the Bear! – Russia 1941-42

桌游极客排名: 940

本月排名变化: 5

玩家评分: 7.5

玩家人数: 1 - 4 (最佳: 2人)

时长: 120 分钟

难度: 3 (重度策略)

适合年龄: 10

专业评分: 6.64

语言依赖:

少量依赖

出版年份: 2008

出版商:

| Academy Games, Inc. | Phalanx Games Deutschland

设计师:

| Uwe Eickert

美工:

| Steve Paschal

桌游类别:

|战争 |二战

英雄冲突是一个快节奏的战术棋盘游戏系列,随着二次世界大战开始,继续现代波斯尼亚,伊拉克和阿富汗,现代日班和排级战术的发展。系列中的第一场游戏,唤醒熊! &ndash的;俄罗斯1941年至1942年,在德国入侵俄罗斯的巴巴罗萨行动期间带您前往东部。许多人认为这个时期是现代战争手段的诞生,这种战术继续被当今现代军队所使用和完善。

英雄冲突将精简的欧洲游戏规则的优雅与深刻的战略战争相结合。该系列旨在创造一种紧张和高度互动的游戏体验。您必须管理多个命令资源来移动,攻击和采取其他措施与您的单位。这使您在执行战斗计划方面具有很大的灵活性,但是随时可能会发生任何一方的单位激活,因此可以随时注意。

通过突出显示他们的历史,努力区分游戏中的单位长处和短处。例如,每个坦克防御等级考虑到相对护甲厚度,护甲斜率偏差百分比,速度,尺寸,瞄准力学和船员训练。所有这些因素都表现在一个易于学习的目标数字系统中。“大约一个小时内,你可以玩的大部分消防都是为了描绘一个特定战斗中的关键点而设计的。您可以学习足够的游戏,以便在十分钟内播放第一个场景,这要归功于全色规则手册中使用的编程指导方法。游戏还具有三人和四人的消防和可选纸牌游戏规则。

Conflict of Heroes is a fast-paced tactical board game series that follows the development of modern day squad and platoon level tactics, starting with World War II and continuing all the way through modern day Bosnia, Iraq, and Afghanistan. The first game in the series, Awakening the Bear! – Russia 1941-1942, takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies. Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series was designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and take other actions with your units. This gives you great flexibility in executing your battle plans, but makes constant caution necessary as unit activations on either side can happen at any time. Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system. The included firefights, most of which you can play in about an hour, are designed to depict the pivotal points in a given battle. You can learn enough of the game to play the first scenario in ten minutes thanks to the programmed instruction approach used in the full-color rulebook. The game also features three- and four-player firefights and optional rules for solitaire play.