玩家评分: 7

拥有
异变体编年史:围攻避难所
Mutant Chronicles: Siege of the Citadel

桌游极客排名: 2599

本月排名变化: 22

玩家评分: 7

玩家人数: 2 - 5 (最佳: 5人)

时长: 120 分钟

难度: 2.23 (轻度策略)

适合年龄: 10+

专业评分: 6.00

语言依赖:

中度, 需要翻译或者贴条

出版年份: 1993

出版商:

| Casper | Playtoy Industries | Pressman Toy Corp.

设计师:

| Richard Borg

美工:

| Paul Bonner

桌游类别:

|科幻 |战争

突变体编年史前体小游戏和一个亲吻表亲的Heroquest站突变历代记录:城堡的围城“设置:在突变编年史中,玩家控制了五个公司之一:帝国,Cyber​​tronic,三岛,国会大厦,或包豪斯。每个玩家开始自己独有的两个独木舟,充满了他们公司的特殊能力。他们制定决策并制定策略,以防止黑社会及其领导者,邪恶的Nepharite,Alakhai征服太阳系。每个成功的使命带来了一个新的模块化城堡和事件,可以帮助或阻碍你在战斗中。每个促销都会授予访问更强大的武器的功劳!抓住一个惩罚者短剑和等离子卡波因,在“突变传记”中标记!

游戏:游戏开始于选择5名玩家中的哪一位将是当前使命的黑军团玩家。一名玩家通过将他们的目标敌手放在一边,控制敌人,来履行这一角色。黑暗军团的玩家可以通过伤害另一个玩家的灭火器来获得他们无效的终极杀手的促销积分。因此,作为恶劣的轮​​回不是完全没有感觉。游戏中包含10种不同的场景。如果任务指定,该公司的玩家可以使用他们的玩家托盘和2个Doomtrooper微型游戏,两个Doomtrooper卡片和一个Secondary Mission卡(如果要求该卡可以满足)。黑暗军团玩家通过模块化板设置当前使命的城堡格局,并收集他的使命指定的力卡。部队卡片部署在面朝下的房间中,当Doomtrooper进入并且相应的黑暗军团缩影放置在船上时显示。所有的缩影都可以移动3个方格,每次移动,大多数人物每回合2次。一个数字可以执行以下操作之一:移动然后攻击,攻击,然后移动,攻击两次或移动两次。公司玩家先走。订单是通过翻转面朝下的公司令牌来确定的。然后,透露的公司玩家轮流使用Doomtroopers,而下一个公司令牌被翻转。对于公司的玩家而言,玩是半合作的,因为他们争取积分,但希望整个任务能够成功。 Doomtrooper配备的武器卡决定了他是否可以攻击远程,近距离战斗或两者兼而有之。除了武器(治疗套件,激光瞄准,手榴弹发射器等)之外,还可以配备各种各样的其他设备。攻击通过滚动骰子进行,并将命中次数与目标的装甲值进行比较。如果命中次数超过生物的装甲值,则会被消除。另外,恶魔者可以使用Doomtrooper卡以某种方式影响游戏。这些卡列出两个效果,但每个卡只能使用一个,然后被丢弃。可能的影响范围从修改战斗或运动到混乱你的对手(例如堵塞他们的枪)。所有的公司都轮到他们之后,这是黑暗军团的角色。“#10;

黑暗军团(DL)玩家在他的回合开始时,画出了顶级的事件卡,大声读出并按照说明。然后,DL播放器接收卡上列出的加强件并将其放在板上。然后,DL播放器看看是否有任何Force卡仍然面朝下。如果有的话,玩家会显示一个,并将显示的单位放在同一个房间内,然后DL玩家随身携带所有的生物。玩法继续,直到任务成功或时间耗尽,并且失败。游戏结束:成功的终极者获得在任务中指定的战斗和积分中丧生的生物的晋升点。如果他们获得等级,恶魔者会改善他们使用的战斗骰子,并获得额外的行动。通过他们的信誉,Doomtroopers可以购买改进的武器和小玩意(Gehenna Puker,Nimrod Autocannon)。黑暗军团玩家不活跃的灭火器每生物对对手的“恶魔”造成的每一点伤害都会获得1个提升点。

一个名为“Sinkadus”的罕见的海报杂志。 41#& 42号是由Target Games AB在瑞典制作的,增加了对城堡围攻的扩张。它添加到基地游戏“兄弟会角色”(Inquisitor Nicodemus and Mortificator Sebastian Crenshaw),新设备,法术和两个新的坏人:Pretorian Stalkers。所有的小人物都被给予了自己的统计数据和纸张模型进行表示。

Precursor of the Mutant Chronicles miniatures Game and a kissing cousin of Heroquest stands Mutant Chronicles: The Siege of the Citadel Setting: In Mutant Chronicles, players control one of five corporations: Imperial, Cybertronic, Mishima, Capitol, or Bauhaus. Each player begins with two of their own unique Doomtroopers imbued their Corporation's special ability. They make decisions and plan strategies to prevent the Dark Legion and its leader, the vile Nepharite, Alakhai, from conquering the solar system. Each successful mission brings a new one with the modular Citadel and events that can help or hinder you in battle. Each promotion gives credits to access more powerful weaponry! Grab a Punisher Shortsword and Plasma Carbine to make your mark in the Mutant Chronicles! Gameplay: The game begins by choosing which of the 5 players will be the Dark Legion Player for the current mission. A player fulfills this role by setting their Doomtroopers aside for the current mission and controlling the enemies. The Dark Legion player can earn promotion points for their inactive Doomtroopers by wounding the other player's Doomtroopers. Thus, taking a turn as the baddies is not totally thankless. 10 different scenarios are included with the game. The Corporation players take their Player tray and 2 Doomtrooper miniatures, two Doomtrooper cards and a Secondary Mission card if specified by mission (these allow extra points if the requirements of the card can be met). The Dark Legion Player sets up the current mission's Citadel layout with the modular boards and gathers his mission specified Force Cards. The Force cards are deployed in rooms face-down and are revealed when a Doomtrooper enters and the corresponding Dark Legion miniatures are placed on board. All miniatures may move 3 squares per move action and most figures get 2 actions per turn. A figure can do one of the following: Move then Attack, Attack then Move, Attack twice or Move twice. Corporation Players go first. Order is determined by flipping over a face-down Corporation token. The revealed player (Doomtrooper or Legion) takes their turn and the next Corporation token is flipped. Play is semi-cooperative for the Corporation players as they compete for points, but want the overall mission to succeed. The weapon card the Doomtrooper has equipped determines whether he can attack long range, close combat or both. There are various miscellaneous equipment that can be equipped in addition to the weapon (healing kits, laser targeting, Grenade launcher etc...). Attacks are carried out by rolling dice and comparing the number of hits to the armor value of the target. If the number of hits exceeds the armor value of the creature it is eliminated. In addition Doomtroopers can use a Doomtrooper card to affect the game in some way. These cards list two effects but only one can be used per card and are then discarded. The possible effects range from modification of combat or movement to messing with your opponents (jamming their gun for example). The Dark Legion(DL) Player at the start of his turn draws the top event card, reads it out loud and follows the instructions. The DL player then receives the reinforcements listed on the card and places them on the board. The DL player then looks to see if any Force cards are still face-down. If there are, the player reveals one and places the revealed units in the same room the card was in. The DL player then takes his actions with all of his creatures. Play continues in this way until mission is successful or the time runs out and it fails. Game End: Successful Doomtroopers receive promotion points for the creatures killed in battle and credits specified for the mission. If they gain rank Doomtroopers improve the combat dice they use and gain extra actions. With their credits Doomtroopers can purchase improved weaponry and gadgets (Gehenna Puker, Nimrod Autocannon). The Dark Legion player's inactive Doomtroopers gain 1 promotion point per point of damage inflicted upon the opposing players' Doomtroopers by creatures. A rare poster-magazine called "Sinkadus" 41# & 42# that was produced by Target Games AB only in Sweden, added an expansion to Siege of the Citadel. It added to the base game Brotherhood Characters (Inquisitor Nicodemus and Mortificator Sebastian Crenshaw), new equipment, spells, and two new baddies: the Pretorian Stalkers. All the minis were given their own stats and paper models for representation.