玩家评分: 7.6

拥有
冰雪花园的领主
The Lord of the Ice Garden

桌游极客排名: 1681

本月排名变化: 3

玩家评分: 7.6

玩家人数: 1 - 4 (最佳: 4人)

时长: 90 分钟

难度: 4.08 (重度策略)

适合年龄: 14+

专业评分: 6.28

语言依赖:

无依赖

出版年份: 2014

出版商:

| Giochix.it | REDIMP GAMES

设计师:

| Krzysztof Wolicki

美工:

| Dominik Kasprzycki

Midgaard的世界,由作家Jaros‚ aw Grz‚‚冰山之歌的小说系列创作,由一个与人类非常相似的种族居住,充满了魔法和因为中世纪维京世界的文化和技术水平。地球科学家的到来扰乱了其脆弱的平衡。控制魔法获得的力量改变了科学家们的兴趣。他们变得拥有了使这个世界更美好的欲望。他们成为神,谁愿意牺牲任何生命,除了自己,当然,要完成他们的–好,根据他们–想法

玩家假冒科学家奋力争取在“海岸之滨”的统治地位,也是留在Midgaard,因为不久之后他们又来到了这个世界:Vuko Drakkainen,训练有素的代理人,他的任务是找到科学考察的成员,并将他们送回地球。或作为最后的手段使他们消失。球员,作为强大的神,可以让他做到吗?从第一回合开始,球员在战争中被扔了。他们会感受到肾上腺素,恐惧,痛苦和战斗的热。他们会闻到血和汗水,听到手臂的冲突和受伤和死亡的呻吟。

冰花之王发生在风帆海岸,分为几个地区。主要目标是争取在这些地区统治。一个地区以其影响最大的玩家为主。主导该地区允许玩家收集资源(M因子,黄金,人口),也以特定的回合赢得胜利,并实现自己的目标。每个玩家都有独特的获胜条件和特殊单位。

Olaf Fjollsfinn–使用冰Drakkars诱惑/绑架六个风景海岸的居民到冰花园。

热情的Callo–在受控区域发送恶梦,并尝试隔离他们。她需要隔离他们中的两个。

Pier van Dyken–贪心收藏者的M因子。当他掌握一个具有魔法储备的地区时,他可以将其移动到他的总部The Thorn。他需要吸收四个魔法储备。

&#10 Ulrike Freihoff–传播她的宗教信仰。当她主宰一个地区,她也有一个名为“开明者”的特别单位时,她可以在那里兴建红塔。其中六人授予她的胜利。

&10;还有Vuko,他们来疏散科学家,清理混乱。每一回合,他都去到该地区,那里的声誉/道德最低的玩家(每次玩魔术都会减少)的影响力最大。这样的访问是没有什么好的–武科杀死了该地区的一名特种部队,并降低了他/她的影响力。

这个游戏可能会以三种方式结束:

满足玩家独特的胜利条件–游戏结束,那个玩家是赢家,游戏结束指定数目后,获胜者最多的玩家就是获胜者。死雪令牌到达其轨道的末尾–每次使用魔法震动Midgaard的平衡。如果玩家超过世界及其神能接受的变化的极限,游戏结束,获胜者是最高声誉的玩家。

主动阶段:在主动阶段,玩家决定当前轮到他们将有多少动作令牌,并在规划阶段确定玩家的顺序。此外,他们可以通过移动他们的主动令牌来开始对这些地区进行评分。在高级模式下,他们还确定行动领域解决的顺序。

计划阶段:

玩家,按照“计划阶段”确定的顺序逐个将其操作令牌置于所选动作

行动阶段:

玩家按照令牌放置确定的顺序,在操作区域中执行操作。

•凶手的巢–玩家收到任何资源的一个令牌。他们也可以交换资源。

•影响–玩家可以牺牲多达两个人口令,以便在已经具有至少一个影响力的区域上放置尽可能多的影响力标记;移动–玩家可以牺牲多达两个金牌,使其影响力令牌和/或特殊单位的移动到邻近地区

• Voracious Mountain–玩家可以牺牲人口将其影响力令牌和/或特殊单位的数量从一个地区移动到任何其他地区!乌鸦的阴影–玩家可以提高他/她的声望或使用魔法令来摆脱与Vuko接触的不利标志。魔法–允许玩家执行三个动作:移动M因子,召唤给定级别的特殊单位,向特殊单位添加新功能。每一个动作都会使死雪令牌在轨道上移动,并降低玩家的声誉。激活(自动字段)–在解决动作后,玩家可以激活其特殊单位的能力。给定能力的激活顺序是严格确定的。激活后,董事会的情况可能会发生重大变化。

• Vuko Drakkainen(自动场)–每转Vuko必须去另一个地区。其数字位于该地区,最不道德的玩家最具影响力。那个玩家会收到一个降低他/她影响力的协议令,并且在这个地区(只要他/她有任何一个)也失去了一个特殊单位。在高级模式中,玩家将能够为Vuko提供更多的能力,这将在游戏的特定时刻激活。

统治阶段:#10;玩家收集各地的胜利点和资源,并实现其独特的目标。

The world of Midgaard, created by author Jarosław Grzędowicz in The Lord of the Ice Garden novel series, is inhabited by a race very similar to humans, filled with magic and for a reason stuck at the cultural and technological level of medieval Viking world. The arrival of scientists from Earth disturbs its fragile balance. The power gained by controlling magic changes the scientists – they become possessed by the lust for making this world better. They become gods, who are willing to sacrifice any life, except for their own, of course, to accomplish their – great, according to them – ideas. Players impersonate the scientists struggling for the domination over The Coast of Sails and also for staying on Midgaard, because soon after them another person arrives to this world: Vuko Drakkainen, highly trained agent, whose task is to find the members of scientific expedition and send them back to Earth — or as a last resort make them vanish. Will the players, as powerful gods, allow him to do it? From the first turn, the players are tossed in the middle of war. They will feel the adrenaline, fear, pain and the heat of a battle. They will smell blood and sweat, hear the clash of arms and the moaning of wounded and dying. The Lord of the Ice Garden takes place on The Coast of Sails, which is divided into several regions. The main goal is fighting for the domination over those regions. A region is dominated by the player with the most influence in it. Dominating the region allows players to collect its resources (M-factor, gold, population), also to win victory points in specific turns, and to accomplish their own goals. Each player has unique winning conditions and special units. Olaf Fjollsfinn – uses Ice Drakkars to seduce/kidnap six dwellers of The Coast of Sails to the Ice Garden. Passionaria Callo – sends nightmares on the controlled regions and tries to isolate them. She needs to isolate two of them. Pier van Dyken – greedy collector of M-factor. When he dominates a region with a magical reserve, he may move it towards his headquarters, The Thorn. He needs to absorb four magical reserves. Ulrike Freihoff – spreads her religion. When she dominates a region where she also has a special unit called The Enlightened One, she may build a Red Tower there. Six of those grant her victory. There is also Vuko, who came to evacuate the scientists and clean up their mess. Each turn he goes to the region, where the player with least reputation/morality (it decreases each time the player uses magic) has the most influence. Such a visit is nothing nice – Vuko kills one special unit of that player in this region and lowers his/her influence there. The game may end in one of the three ways: Meeting the player's unique victory condition – the game ends and that player is the winner, After specified number of turns game ends and the player with most victory points is the winner, The Dead Snow token reaches the end of its track – each use of magic shakes the balance of Midgaard. If the players exceed the limit of changes that world and its gods can accept, the game ends and the winner is the player with the highest reputation. INITIATIVE PHASE: During the initiative phase players decide how many action tokens they will have for the current turn and also determine the player order during the Planning Phase. Moreover, they can initiate scoring of the regions by moving their initiative tokens. In the advanced mode they also determine the order of action fields resolution. PLANNING PHASE: Players, one by one in the order determined in the Initiative Phase, place their action tokens on selected action fields. ACTION PHASE: Players perform actions in the action fields, in the order determined by the placement of tokens. • Viper's Nest – player receives one token of any resource. They can also exchange resources. • Influence – player may sacrifice up to two population tokens to place as many influence tokens on the region(s) where they already have at least one influence • Move – player may sacrifice up to two gold tokens to make as many moves of their influence tokens and/or special units to the neighboring region(s) • Voracious Mountain – player may sacrifice population to move any number of their influence tokens and/or special units from one region to any other region • Raven's Shadow – player may raise his/her reputation or use a magic token to get rid of the disadvantageous token of contact with Vuko. • Magic – allows the player to do any of the three actions: translocate the M-factor, summon special units of the given level, add a new ability to the special unit. Each of those actions results in moving the Dead Snow token up on its track and decreasing the player's reputation. • Activation (automatic field) – after resolving the actions players may activate the abilities of their special units. The order of activation of given abilities is strictly determined. After the activation the situation on the board may change drastically. • Vuko Drakkainen (automatic field) – each turn Vuko must go to another region. Its figure is placed in the region, where the most immoral player has the most influence. That player receives a conact token decreasing his/her influence, and also loses one special unit in this region (provided he/she had any). In the advanced mode players will be able to equip Vuko with more abilities, that will activate in specific moments of the game. DOMINATION PHASE: Players collect victory points and resources from the regions, and accomplish their unique goals.