玩家评分: 6.8

拥有
航海史记
Ships

桌游极客排名: 2580

本月排名变化: 24

玩家评分: 6.8

玩家人数: 2 - 4 (最佳: 4人)

时长: 120 分钟

难度: 3.51 (重度策略)

适合年龄: 13+

专业评分: 6.00

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2015

出版商:

| Treefrog Games

设计师:

| Martin Wallace

美工:

| Peter Dennis

桌游类别:

|探险 |航海 |交通

船舶处理从腓尼基人到现代时代的航运历史。游戏分为三个时代,标有不同的船型。第一个年龄是厨房,其次是帆船的时代,最后是轮船年龄。董事会结合了一条显示船舶发展的轨道,与汽车类似,具有欧洲地图和代表世界其他地区的地图。

&10;轮到分为两个阶段。在第一阶段,您选择进行商业活动(如销售商品,征税地点或改善仓库)或者拿一张卡片,从显示屏上选择一个;卡的效果不同,给予金钱,胜利点或特别行动。在第二阶段,您可以选择是放置船只,移动船舶还是检索船舶/商人。当您放置一艘船时,您可以在十一级别中的商人箱或军舰箱中进行。一个商人可以让你在商店里放置一个商业立方体,给你一个或两个商品柜台放在你的仓库里。一艘军舰可以让您以一个食品柜台为代价来控制一个位置。一旦所有的船只都在船上,您可以移动它们(付钱以提高其水平,并采取相关联的操作)或从板上检索它,以便您可以稍后将其放置在其他地方。由于船舶被放置在一个水平上,所以放置在下一级的成本降低了。直到最后有人愿意付出这个水平的成本(赚取积分和可能的额外收入)。当一艘船被放置在第一个帆船级别时,厨房变得多余;同样的,放置在第一轮方面的人员使得大帆船多余。在帆船和轮船年龄段,您可以额外支付更多的船只,所以手头有钱可以提供更多的选择范围,并允许您更有效地使用您的船队。

当船舶,您最初只能放置在“1”地理位置分布在东地中海附近。一旦有人付钱移动到“2”位于西部地中海地区,该地区向其他地区开放,其他地区分别为北欧(3),美洲(4),东印度(5)和太平洋(6)。一旦新区开放,玩家在当前区域的商家和控制盘获得积分,获得的积分与该地区的数量相同。“#10;”船“包含六种类型的货物:食品,油,金属,葡萄酒,布料和香料。每个都有货币价值和特殊的权力。食物可以用来控制地点,从而建立一个帝国。油可以用来获得额外的动作。金属有助于沿着外轨推进你的船。葡萄酒可以转换成价值较低的商品。布可以转换为胜利点,而香料的货币价值最高。你必须决定是否为了货币兑现货物或使用他们的权力。

注意:这个描述是过时的。

Ships deals with the history of shipping, from the time of the Phoenicians to the modern era. The game is divided into three ages, marked with different ship types. The first age is that of the galley, followed by the age of the galleon, then finally the steamship age. The board combines a track showing the development of ships, similar to that in Automobile, with a map of Europe and an area representing the rest of the world. Your turn is divided into two phases. In the first phase, you choose to either conduct commerce (such as selling goods, taxing locations or improving your warehouse) or take a card, selecting one from seven on display; the cards vary in their effects, granting money, victory points or special actions. In the second phase, you choose whether to place a ship, move a ship, or retrieve ships/merchants. When you place a ship, you do so in either the merchant box or the warship box in one of eleven levels. A merchant allows you to place a merchant cube on the board, giving you one or two goods counters to place in your warehouse. A warship lets you take control of a location at the cost of one food goods counter. Once all of your ships are on the board, you can either move them (paying money to advance its level and take the associated action) or retrieve it from the board so that you can place it elsewhere later. As ships are placed in a level, the cost of placing in the next level reduces — until finally somebody is willing to pay the cost to place in that level (which earns bonus points and possible additional income). When a ship is placed in the first galleon level, galleys become redundant; similarly, someone placing in the first steamship level makes galleons redundant. During the galleon and steamship ages, you can pay extra to move more ships, so having money in hand gives you a greater range of options and allows you to use your fleet more efficiently. When placing ships, you can initially place only in "1" locations, which are grouped around the eastern Mediterranean Sea. Once someone pays to move to a "2" location, which are grouped around the western Mediterranean, that area opens to others, with the other areas being Northern Europe (3), the Americas (4), East Indies (5) and the Pacific (6). As soon as a new area opens, players score points for merchants and control discs in the present area, with the points earned being the same as the number of the area. Ships includes six types of goods: food, oil, metal, wine, cloth and spices. Each has a monetary value as well as a special power. Food can be used to take control of locations, thus building an empire. Oil can be used to gain extra actions. Metal helps to advance your ships along the outer track. Wine can be converted to goods of a lower value. Cloth can be converted to victory points, while spices have the highest monetary value. You have to decide whether to cash your goods in for money or use their power. NOTE: this description is out-of-date.