玩家评分: 8

拥有
1841
1841: Railways in Northern Italy

桌游极客排名: 3559

本月排名变化: 19

玩家评分: 8

玩家人数: 2 - 8 (最佳: 5人)

时长: 300 分钟

难度: 4.39 (重度策略)

适合年龄: 14+

专业评分: 5.84

语言依赖:

中度, 需要翻译或者贴条

出版年份: 1994

出版商:

| Chris Lawson | Deep Thought Games, LLC | Golden Spike Games

设计师:

| Manlio Manzini | Federico Vellani

美工:

| 暂缺

1841年是18XX股票市场操纵的顶点(或最低点取决于您的观点)。在意大利北部,在快速的政治变革期间(玩游戏的边界可以在游戏过程中改变两次),这场比赛对于经验丰富的18XX球员来说也是最难的。

最伟大的创新围绕公司拥有其他上市公司股份和合并公司的能力。火车过时是快速而不原谅的,而强制购买火车很有可能在运行机会之前已经过时了。资本化在整个游戏中是每股的,火车的价格是陡峭的,一个8班的火车是最大的。“#8;有八个历史的公司,八个,命名,但是历史上的”通用“公司。这些通常被简单地用作投资工具以最大限度地利用可用于“成功”的资本的数量。公司靠近米兰。意大利北部是山区,特别是靠近高山山区和地图南部,对于偏远的历史公司来说,进步缓慢而且昂贵。“1841年被誉为一个很长的游戏,但不一定比游戏更长,例如1870年,它们有一个非常大的银行。它可以在四个小时内完成。

克里斯·劳森(Chris Lawson)的游戏工具包是一个可用的版本,是他通常的高(游戏包)质量的一个版本。大量的时间用剪刀和手工刀剪出库存和瓦片。深思想游戏现在出版1841v2,其中包含Manlio Manzini的变化,以解决由Federico Vellani与Manlio作为合着者设计的原件的一些感觉到的缺点。

Steve Steve的描述: #10;

1841是许多玩家选择的18xx游戏,虽然有些人讨厌它。由Federico Vellani设计,最初出版于1839年,它位于意大利北部。麦格菲在这里是1841年是18xx年的游戏,最不关于实际建设一条铁路,最关心的是操纵股票市场,并管理非常激烈的火车淘汰。路线发展有其地位,但除非玩家可以获得剩余的游戏权利,否则他们注定失败,这就是玩家对游戏观点的极化。当它第一次可用时,它打破了一些球员的轻微aded aded的味道,因为成功和堕落失败之间的分界线是如此狭窄。 1841年通过允许公司彼此购买和出售股份并相互合并来实现这一点。这些因素导致公司运营顺序的频繁和难以预测的变化。令人激动和动态,唯一真正的缺点是,至少对于“有足够工程师的金融家”来说,错误地指出了1853年的盒子艺术,是游戏的长度。通常七个小时,在晚上不能明智的演奏。即使如此,游戏通常非常值得投资的时间,虽然这当然不是为了新手。

1841 is the apex (or nadir depending on your point of view) of 18xx stock-market manipulation. Set in Northern Italy during a period of rapid political change (borders for playable hexes change twice during the course of the game) the game is one of the most difficult even for experienced 18xx players. The greatest innovations center on the ability of companies to own shares in other public companies and the merging of companies. Train obsolescence is rapid and unforgiving, and it is quite possible for forced-purchase trains to be obsolete before they get a chance to run. Capitalization is on a per-share basis throughout the game and train prices are steep >1400 for an 8 train - the largest. There are 8 historical corporations and eight, named but ahistorical "generic" corporations. These are normally used simply as investment vehicles to maximize the amount of capital available to "successful" companies close to Milan. Northern Italy is mountainous, especially near the off-board Alpine areas and to the South of the map, making progress slow and expensive for the outlying historical companies. 1841 has a reputation as a very long game, but is not necessarily much longer than games, such as 1870, which have a very large bank. It can be completed in four hours. Chris Lawson's game kit is one version that is available and is of his usual high (for a game kit) quality. A large amount of time with scissors and craft knife to cut out the stock and tiles can be expected. Deep Thought Games now publishes 1841v2 which incorporates changes by Manlio Manzini to address some of the perceived shortcomings with the original which was designed by Federico Vellani with Manlio as a co-author. Description by Steve Thomas: 1841 is the 18xx game of choice for many players, though some hate it. Designed, and originally published as 1839 by Federico Vellani, it is set in northern Italy. The McGuffin here is that 1841 is the 18xx game which is least about actually building a railway and most about manipulating the stock market and managing the extremely fierce train obsolescence. Route development has its place, but unless the players can get the rest of the game about right they are doomed, and it is this which polarizes players' views of the game. When it first became available it whetted the slightly jaded palates of some players since the dividing line between success and abject failure is so narrow. 1841 achieves this by allowing companies to buy and sell shares in each other, and to merge with one another. These factors result in frequent and hard-to-predict changes to the order in which the companies operate. It's exciting and dynamic, and the only real downside, at least for "the financiers who've had enough of the engineers", to misquote the 1853 box art, is the length of the game. At typically seven hours it cannot sensibly be played in an evening. Even so, the game is usually well worth the investment of time, though it's certainly not for the novice.