玩家评分: 6.5

拥有
工人物语
Neuland

桌游极客排名: 3027

本月排名变化: 20

玩家评分: 6.5

玩家人数: 2 - 4 (最佳: 3人)

时长: 60-120 分钟

难度: 3.7 (重度策略)

适合年龄: 14+

专业评分: 5.92

语言依赖:

无依赖

出版年份: 2004

出版商:

| eggertspiele | Z-Man Games

设计师:

| Peter Eggert | Tobias Stapelfeldt

美工:

| Klemens Franz | Steffi Krage | Andreas Resch

桌游类别:

|文明建设 |经济

Neuland是关于物流和规划的游戏。在比赛开始的时候,这片土地是不发达的,一系列的空白十字架代表山,森林和草原。玩家可以通过建造和使用声望属性来获胜,让他们将家庭的外套放在棋盘上 - 首先放置所有的大衣,并赢得胜利。

使用这些建筑物,要求玩家有正确的原料。例如剑和布,或硬币和纸。这些材料中的每一种都需要更多的基本材料,如铁矿石,煤等,向最基本的元素如食品,木材和石头落后。

从这些材料中剔除土地,一座建筑物,一个Stonecutter的小屋,冶炼厂,硬币制造厂等。一旦在板上,建筑物可以被任何玩家使用,而不仅仅是建造他们的玩家。

玩家不会像Catan或Keythedral的定居者那样收集这些资源进行保管。相反,通过建筑物索赔的资源必须在玩家目前的回合或他的下一个使用。如果他不这样做,资源就会被破坏,并被从董事会中删除。“基本上,游戏的挑战是规划后勤供应链之一,可以最有效地处理这些资源来构建声望属性最快。由于它是一个完美的信息游戏,还可以看到对手正在策划什么,并让工人中断供应链,可能导致他们的资源被破坏,让玩家再次从零开始。

Neuland的最有趣的创新也许是它的时间轨迹机制,其中轮回较少行动的玩家会变得更频繁,并且可以前进计划,以便花费近二十个动作,而不是十分之一的最大值。

Neuland最初由Eggert-Spiele于2004年发行,并于2006年由Z-man重新发布,其规则发生了一些重大变化。大多数BGG用户似乎强烈地喜欢原始的Eggert-Spiele规则。还大力推荐的是可以在BGG上下载的规则重写文件,第二版附带的文件几乎是不可理解的。

Neuland is a game about logistics and planning. In the beginning of the game, the land lies undeveloped, a series of blank hexes representing mountains, forests, and grasslands. Players win by building and using prestige properties that allow them to place their family's coat-of-arms onto the board -- first to place all their coats of arms wins. To use these buildings, though, requires the player have the correct raw materials. Swords and cloth, for example, or coins and paper. Each one of these materials needs even more basic materials, such as iron ore, coal, and so on backward toward the most basic elements such as food, wood, and stone. To cull these materials from the land, one builds buildings -- a Stonecutter's Hut, Smelter, Coin Manufactury, and so on. Once on the board, buildings can be used by any player, not just the one who built them. A player doesn't collect these resources for safekeeping as in The Settlers of Catan or Keythedral. Instead, resources claimed via buildings must be used up either in the player's current turn or his next one. If he doesn't, the resources spoil and are removed from the board. Essentially, the challenge of the game is one of planning logistical supply chains which will allow one to process these resources most efficiently to build the prestige properties the fastest. Since it's a perfect information game, one can also see what one's opponents are scheming, and place workers to interrupt their supply chains, possibly causing their resources to spoil and making the player start from zero again. Neuland's most interesting innovation is perhaps its Time Track Mechanism, in which players who take less actions in a turn will have turns more frequently, and can forward-plan in order to take a long turn of nearly twenty actions instead of the ordinary maximum of ten. Neuland was originally published by eggertspiele in 2004, and republished by Z-man in 2006 with some significant rules changes. A majority of BGG users seem to strongly prefer the original eggertspiele rules. Also heavily recommended is the rules re-write file available for download here on BGG, for the one that comes with the 2nd edition is nearly incomprehensible.