玩家评分: 7.3

拥有

购买实体版桌游

淘宝购买
妙笔神猜
Pictomania

桌游极客排名: 946

本月排名变化: 6

玩家评分: 7.3

玩家人数: 3 - 6 (最佳: 6人)

时长: 25 分钟

难度: 1.53 (毛线)

适合年龄:

专业评分: 6.64

语言依赖:

不支持中文(本地化除外)

出版年份: 2011

出版商:

| 新天鹅堡(中文)

设计师:

| Vlaada Chvátil

美工:

| Andreas Resch

桌游类别:

|聚会 |实时

桌游机制:

|画线

Pictomania是一个绘画游戏,每个人都在绘制和猜测的同时,给那些擅长于一个或另一个技能,以粉碎其他球员的梦想的机会。

Pictomania持续五轮,每轮开始时,您可以在所有玩家可见的卡片架上设置六张随机抽奖卡。卡片是双面的,有四个难度级别,单面包含七个相关单词。除了一组猜测卡,得分令牌,标记和绘图板之外,每个玩家还收到一个符号卡和一张数字卡,它们一起指示玩​​家必须绘制的所显示卡上的哪个单词或短语。奖励令牌等于一个少于玩家数量放在桌子的中心。玩家同时看着他们的牌,开始画画。在绘图时,他们也可以观看别人在做什么,并在玩家的堆叠上放置一张猜测卡。每个玩家只能猜到一个猜测,一旦猜测,你就不能改变主意。其他玩家也将理想地在您的堆栈上玩猜测卡。一旦你完成绘图和猜测–你不需要做–从表中心取最高价值的红利标记,不采取其他行动。一旦提出了最终的红利标记,这个回合就结束了。

玩家显示他们正在绘制的东西和他人猜测。那些猜你的话得到一个你的得分记号,早期的猜测者得到更多的分数,而那些猜测错误地把他们的卡放在桌子的中心。一旦所有的猜测得到解决,你就可以确定黑羊–做出最糟糕的猜测的玩家。如果单个玩家在桌子的中心有更多的牌,那么其他任何人,那么他的红利标记(如果有的话)就是负值。更重要的是,如果没有人猜到你的话,那么你会丢掉你的红利标记,没有任何评分。你总结积分积分(一个红利标记得分,并从你猜到的字准确的标记),然后减去黑羊的积分“奖金”和所有得分的令牌,你没有放弃,以确定你的最后得分的一轮,这可能是负面的。

重置奖金和得分标记,设置六张新卡,发出符号和数字卡,并开始另一轮。五回合获得最高成绩的玩家胜出。

Pictomania is a drawing game in which everyone is both drawing and guessing at the same time, giving a chance for those who excel only at one or the other skill to crush the dreams of other players. Pictomania lasts five rounds, and at the start of each round, you set up six randomly drawn cards on card racks visible to all players. Cards are double-sided, come in four levels of difficulty, and include seven related words on a single side. In addition to a set of guessing cards, scoring tokens, marker and drawing board, each player receives one symbol card and one number card, which together indicate which word or phrase on the revealed cards that player must draw. Bonus tokens equal to one less than the number of players are placed in the center of the table. Players simultaneously look at their cards and start to draw. While drawing, they can also watch what others are doing and place a guess card on that player's stack. Only one guess per player is allowed, and once you make a guess, you can't change your mind. Other players will ideally be playing guess cards on your stack, too. Once you have finished drawing and guessing – and you're not required to do either – take the highest-valued bonus token from the center of the table and take no other actions. Once the final bonus token is claimed, the round ends. One by one, players reveal what they were drawing and the guesses that others made. Those who guess your word earn one of your scoring tokens, with early guessers earning more points, while those who guess incorrectly have their card placed in the center of the table. Once all the guesses are resolved, you determine the black sheep – the player who made the worst guesses. If a single player has more cards in the center of the table than anyone else, then his bonus token (if any) counts as negative points. What's more, if no one guessed your word, then you throw away your bonus token, scoring nothing for it. You sum positive points for the round (a bonus token scored, and scoring tokens from the words you guessed correctly), then subtract points for the black sheep "bonus" and all the scoring tokens you didn't give away to determine your final score for the round, which could be negative. Reset the bonus and scoring tokens, set up six new cards, hand out the symbol and number cards and start another round. The player with the highest score after five rounds wins.