蜡笔轨道游戏的一部分,这个游戏具有独特的时间轴,由事件卡和距离扭曲策划,以适应苏联地区的广阔距离。比赛开始于第二次世界大战以后,玩家们就在铁路线上提起了负担,担心苏联不可避免的垮台。建立从黑海到波罗的海的帝国。“注意,”距离扭曲“在测试过程中移除了特征,并且“不可避免的下降”的苏联是不可避免的,因为你认为如果这张卡片没有被画出来。
Part of the crayon rail games, this game features unique timeline orchestrated by event cards and a distance warp to accommodate the vast distances of the Soviet Union region. The game begins in the post WWII era, with players drawing rail lines and delivering loads wary of the inevitable fall of the Soviet Union. Build an empire from the Black Sea to the Baltic. Note that the "distance warp" feature was removed during playtesting, and the "inevitable fall" of the Soviet Union is not as inevitable as you would think if that card doesn't get drawn.