玩家评分: 6.6

拥有
通桥棋
Twixt

桌游极客排名: 2197

本月排名变化: 12

玩家评分: 6.6

玩家人数: 2 - 4 (最佳: 2人)

时长: 30 分钟

难度: 2.49 (轻度策略)

适合年龄: 12+

专业评分: 6.09

语言依赖:

无依赖

出版年份: 1962

出版商:

| 3M | Alga | The Avalon Hill Game Co

设计师:

| Alex Randolph

美工:

| (Uncredited)

桌游类别:

|抽象

Twixt是由Alex Randolph发明的2人抽象游戏。 TwixT是“连接类型”游戏,非常类似于Hex。其他相关的游戏是哈瓦那和Y的游戏。“连接类型”意味着对象是形成一个连接东西到别的东西的路径。这需要与标准的战斗型游戏(如棋牌或棋盘)的想法非常不同。一些旧的美国车手提到了一个4人车型,在Bridge中有2支球队,但这可能不是兰多夫的想法该游戏在60年代和70年代受到欢迎,作为3M书架系列的一部分。阿瓦隆山随后获得了这个系列,并自己发行了游戏。几个欧洲出版商也出售了游戏。“Twixt采用了一个钉板,钉子和链接。游戏表面是一个24x24平方英尺的钉板,通常减去角落孔,两个对面标有一个玩家的颜色,另外两边标有另一个玩家的颜色。每个玩家都有一个钉子和它们颜色的链接。每种颜色的每一种类型的50个,共200个,是一个充足的供应。如果可能的话,玩家可以轮流放置钉子和链接,试图连接连接板的两面的连接路线和颜色。“#3#后,Randolph添加了馅饼规则。在第一个钉子被放置后,对手可以选择交换双方。这减少了从第一个移动优势的不平衡。

你轮到你把一个颜色的一个挂在板上,然后添加或重新排列你的颜色链接。钉子可以放置在板上的任何空的孔中,除了角落和相对的玩家侧面的最后一排之外。当相同颜色的两个钉子在六孔矩形(3x2或2x3)的相对角处时,可以在这两个钉子之间放置一个连杆。链接可能不会被放置,使得它们跨越其他链接。可以在单次移动中添加多个链接。通常,所有的链接都是刚刚放置的钉子,但是在您的移动中,您可以根据需要删除尽可能多的链接,并在板上任何地方添加您自己的链接,只要它们符合法律要求。 #10;

当一个玩家连接双方连续的路线时,他阻止对手的做法相同,游戏结束,连接双方的玩家赢得比赛。如果双方都不能完成这样的路径,那么这个游戏就是一个平局。

Twixt is a 2-player abstract game invented by Alex Randolph. TwixT is a "connection-type" game, very similar to Hex. Other related games are Havannah and The Game of Y. "Connection type" means the object is to form a path connecting something to something else. This requires very different thinking from the standard battle-type game such as chess or checkers. Some old US sets mention a 4-player variant, with 2 teams as in Bridge, but this probably wasn't Randolph's idea. The game was popular in the 60s and 70s as part of the 3M Bookshelf Series. Avalon Hill then acquired the series and issued the game themselves. Several European publishers have sold the game as well. Twixt employs a pegboard, pegs and links. The playing surface is a 24x24 square pegboard, usually minus the corner holes, with two opposite sides marked with one player's color and the other two sides marked with the other player's color. Each player has a supply of pegs and links of their color. 50 of each piece type of each color, a total of 200, is an ample supply. Players alternate turns placing pegs and links, if possible, in attempt to have a continuous path of links connecting the two sides of the board with their color. After the 3M edition, Randolph added the pie rule. After the first peg is placed, the opponent has the option to swap sides. This reduces the imbalance from the first move advantage. On your turn you place one peg of your color on the board, and then add or rearrange your color links. Pegs may be placed in any vacant hole in the board except the corners and the last row on the sides of the opposing player. When two pegs of the same color are at opposite corners of a six hole rectangle (3x2 or 2x3), a link may be placed between those two pegs. Links may not be placed such that they cross other links. Multiple links may be added on a single move. Usually, all links are to the peg just placed, but on your move you are allowed to remove as many of your own links as you wish, and add your own links anywhere on the board as long as they are legal as described here. When a player connects his two sides with a continuous path of links, he prevents his opponent from doing the same, the game is over, and the player connecting his two sides wins the game. If neither side can complete such a path, the game is a draw.