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Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995

桌游极客排名: -1

本月排名变化: -NaN

玩家评分: 6.7

玩家人数: 2 (最佳: 1人)

时长: 120 分钟

难度: 4.33 (重度策略)

适合年龄: 12+

专业评分:

语言依赖:

无依赖

出版年份: 1988

出版商:

| Tabletop Games

设计师:

| Bruce Rea Taylor

美工:

| 暂缺

桌游类别:

| |模型 |现代战争 |战争

桌游机制:

|骰子驱动 |纸笔记录

暂缺

Challenger II: Ultra Modern (miniature) wargames rules For battle group level games 1950-1995 These rules I hope balance playability with the complexity of modern warfare and cover the use of most of the weapon systems in use or likely to be used in the next decade. The sequence of play is designed to give a fully integrated move and fire system between the players and highlights the advantages and disadvantages of Anti-Tank Guided Weapons. The system is akin to many boardgames and once learned flows as quickly as any alternate move system. This second edition highlights the increasing use of sophisticated fire control systems as well as other electronic aids on the battlefield, the use of many of which are covered by optional rules. The main difference from the first edition is in the handling of armour penetration, with the increasing use of composite and active armours. Each armour factor on a vehicle is still 25mm of actual armoured effectiveness at QO slope being taken into account in the thickness, but a 0 factor now represents armour upto about 15mm on light vehicles. The penetration value of weapons is however nearer their true value and a new set of penetration tables and effectiveness charts are used. HESH or HEP are not the super round that it appears in some rules, it has a maximum effective engagement range of 800m, after that you need to start lobbing it using the direct area fire rules. Modern infantry fire stresses volume rather than accuracy and I have therefore considered it a form of area fire and combined it on the same effects table as artillery. In this edition I have also taken the opportunity to reduce the infantry scale to that of a section as was done with the companion Firefly WWII rules. Helicopters are treated as very fast vehicles and are highly effective but fragile anti-tank vehicles, the full range of their capabilities are covered. Aircraft are an important part of the modern battlefield, but I have limited their impact on the game to direct support of ground elements, although with an increased effectiveness over the first edition. Wargames Research Group 1950-1985 Rules for Armoured Warfare Not a Challenger Expansion 1980 Ultra Modern Army Lists and Organisations 1982 Ultra Modern Army Lists and Organisations Second Edition 1983 Challenger Revised Edition 1984 Battlezones - Scenarios for the Ultra Modern Period 1985 Ultra Modern Army Lists and Organistation Volume 1 The Central Front Nato Warpac European Neutrals 1985 Utlra Modern Army Lists & Organisation Volume 2 Middle East Africa Far East Latin America Intervention Forces 1986 Digest No. 3 - Challenger / Corps Commander Engineering Equipment Data Engineering Lists Engineering Scenarios Equipment Data Update Army List Update Challenger Rule Amendments Challenger Close Assault Rules Coprt Commander OMG Reinforcements Armoured Recovery Vehicles The Australian Army 1988 / 1989 Challenger II 1989 Digest 4 Ultra Modern Army Lists for Challenger II Rules The Central Front NATO Warpac European Nuetrals 1989 Digest 5 Ultra Modern Army Lists for Challenger II Ruels Middle East Africa Far East Latin America Intervention Forces 1989 Modern Aircraft Handbook - Aircaraft Details & Weapons for Challenger II 1992 Revised Modern Aircraft Handbook - Aircraft Details & Weapons for Challenger II (Ammendments + Challenger 2000 Modificaions). 1992 Challenger 2000 1994 Challenger 2000 Modern Equipment Second Edition Part One 1998 Challanger 2000 Modern Equipment Second Edition Part Two