玩家评分: 7.1

拥有
魁北克
Québec

桌游极客排名: 1809

本月排名变化: 7

玩家评分: 7.1

玩家人数: 2 - 5 (最佳: 4人)

时长: 75 分钟

难度: 2.98 (中度策略)

适合年龄: 13+

专业评分: 6.24

语言依赖:

无依赖

出版年份: 2011

出版商:

| Le Scorpion Masqué | Asmodee | Spielworxx

设计师:

| Philippe Beaudoin | Pierre Poissant-Marquis

美工:

| Mariusz Gandzel | Nicolas Cloutier

桌游类别:

|城市建设

Qu ute ute;;;; puts puts puts puts puts puts puts puts puts puts puts puts puts puts puts by by by by by by by by by by by by by游戏跨越了四个世纪,在此期间,您搭建了最负盛名的建筑物和城市。建设是不够的:你也必须确保你在伟大的权力领域的存在。这是由你和你的对手建立起来的,因为你的颜色城市!

游戏发生在四个世纪。每个玩家每个世纪平均玩5到7圈。在每一回合,玩家选择以下其中一个动作:

用他的建筑师开始一座新建筑#10;完成建筑的一部分#10;送工人到影响区域#领导卡片#通过为众多的建筑物做出贡献,玩家对当时的当局有影响力:宗教,政治,商业和文化。玩家们也帮助建立着名的Citadelle。

在每个世纪末,有一个得分的回合,球员获得胜利点,他们设法发送在5个影响区域的工人。 Qué bec引入了一个独特而令人上瘾的多数规则。在一个区域中多数的玩家将他们的一半人员移动到下一个区域。以这种方式移动的工人让玩家得分更高。如果一名球员在下一个区域仍然拥有大部分球员,他的工作人员将再一次级联并进行筛选;一个潜在的毁灭性的涟漪效应。这一机制说明了伟大的影响区之间的相互关系。玩家不仅要争取多数,还必​​须搭建最负盛名的建筑。“游戏结束于第四世纪。玩家随后会收到他们完成的建筑物的积分。最高分的球员被宣布为冠军。

Qué bec赢得了高原或2007年,并入围了2007年布洛涅 - 比扬古国际设计师大赛。

Québec puts you at the head of a rich family who wants to leave its name in history by building Québec city. The game spans four centuries during which you erect the most prestigious buildings and places of the city. Construction is not enough: you also have to ensure your presence in the great spheres of power. It is up to you and your opponents to build Québec City in your colors! A game takes place over four centuries. Each player plays on average 5 to 7 turns per century. On each turn, players choose one of these actions : Start a new building with his architect Complete part of a building Send a worker to a zone of influence Take a leader card By contributing to the numerous buildings, players acquire influence with the authorities of the time : religion, politics, commerce and culture. Players also help build the famous Citadelle. At the end of each century, there is a scoring round where players get victory points for the workers they managed to send in the 5 zones of influence. Québec introduces a unique and addictive majority rule. The player with the majority in a zone cascades half of his workers by moving them to the next zone. Workers moved in this way allow a player to score even more points. If a player still has the majority in the next zone, his workers cascade again – a potentially devastating ripple effect. This mechanism illustrates the interrelationship between the great zones of influence. Players must not only fight to get majorities, they must also erect the most prestigious buildings. The game ends after the fourth century. Players then receive points for the buildings they completed. The player with the most points is declared the winner. Québec won the Plateau d'or 2007 and was shortlisted at the 2007 Boulogne-Billancourt International Designer Contest.