玩家评分: 6.2

拥有
汤加船:未知旅途
Tongiaki: Journey into the Unknown

桌游极客排名: 3267

本月排名变化: 27

玩家评分: 6.2

玩家人数: 2 - 6 (最佳: 4人)

时长: 45 分钟

难度: 1.96 (毛线)

适合年龄: 10+

专业评分: 5.88

语言依赖:

无依赖

出版年份: 2004

出版商:

| PS-Games | Schmidt Spiele | Überplay

设计师:

| Thomas Rauscher

美工:

| Claus Stephan

桌游类别:

|探险 |航海 |交通

古代波利尼西亚的航海冒险游戏!同济亚是一个瓦片游戏,反映了这些早期探险家的风险和成功。通常有一次机会,远征将以完全失败的方式结束,或者可能会在塔希提岛,斐济或瓦胡岛登陆。聪明的玩家甚至可能会找到皇家群岛来打电话给自己!只有命运会决定水手是否以及在哪里登陆,虽然仔细的规划将给玩家再次见到土地的最佳赔率。游戏的目标是传播你的“部落”到许多不同的岛屿,以获得最多的胜利点。岛上有2-5点的胜利值,岛上有多个棋子没有任何奖金。这个游戏使用了从未在任何其他游戏中看到的独特的瓦片设计(具有波浪边缘的六边形),而容易解释和容易享受。玩家们都从汤加岛开始,而且迫在眉睫的人们搜寻出其他岛屿的人口。对于离开的每个远征,放置一个新的瓦片,显露岛或“水路”这可能是从2-4开始的,也可能不会有一个数字,表明许多不同的玩家(不是船只数)必须组成这次远征才能在航行中生存(绘制和放置一个瓦片)。这样,游戏鼓励同时进行合作和竞争的玩法。

从后面的框:

300AD:波利尼西亚人开始大胆的航行旅行和探索数千个太平洋岛屿。在人口过剩和冒险欲望的驱动下,他们在简称的双体船“Tongiakis”中提出了未知数。没有航海仪器的帮助,他们在太阳,恒星,风和水温的帮助下制定了自己的课程。这些信号告诉他们,土地在附近,鸟,礁,云层,鱼类和独特的波浪。每次旅行都成为一个危及生命的旅程,因为登陆往往是不可能实现的,或者家庭被强劲的潮流切断。悬疑是他们不变的伴侣。接下来的一个小时,第二天会带他们到达目标吗?还是海洋的潮流迫使他们在海上无休止地流淌?

Uberplay网站上的描述:

&#10 ;虽然最初设计为有点合作,可以很容易地“积极地”玩,以便抢走其他玩家的积分,并减少他们在棋盘上的存在。片段的运动达到“触发级联”可以大大改变游戏的点。试图预见和选择扩张动作会导致比乍看起来更重的游戏。“#10;

The game of seafaring adventure in ancient Polynesia! Tongiaki is a tile-laying game that reflects the risks and successes of these early explorers. There is often a chance that an expedition will end in utter failure... or, it might land in Tahiti, Fiji, or Oahu. Clever players might even found Royal Islands to call their own! Only fate will decide if, and where, sailors make landfall, although careful planning will give players the best odds for ever seeing land again. The goal of the game is to spread your "tribe" to many different islands in order to gain the most victory points. Islands have victory point values from 2-5, and having multiple pawns on an island gives no bonus. This game uses a unique tile design never seen in any other game (hexes with wavy edges), and is easy to explain and easy to enjoy. Players all begin on the island of Tonga, and immediate overcrowding forces players to search out other islands to populate. For each expedition that leaves, a new tile is placed, revealing either an island, or a "water path" that may or may not have a number from 2-4, indicating that many different players (not number of boats) must make up that expedition for it to survive the voyage (draw and place an additional tile). In this way, the game encourages both cooperative and competitive play at the same time. From the back of the box: 300AD: The Polynesians embark on daring sailing trips and explore thousands of Pacific islands. Driven by overpopulation and a desire for adventure, they set forth into the unknown on simple catamarans called Tongiakis. Without any help from navigational instruments, they charted their course with the help of the sun, stars, wind and water temperature. Birds, reefs, cloud formations, fishes and distinctive waves were the signals telling them that land lay nearby. Each trip became a life-threatening journey, as landfall was often impossible to achieve or the way home became cut off by strong currents. Suspense was their constant companion. Will the next hour, the next day bring them to their goal... Or will the ocean's currents force them to drift endlessly at sea? Description from Uberplay's web site: While originally designed to be somewhat cooperative, it can easily be played 'aggressively' in such a way as to rob other players of points and diminishing their presence on the board. The movement of pieces reaches a point where a 'triggered cascade' can alter the game drastically. Trying to foresee and select expansion moves leads to a weighty-er game than suggested at first glance.