玩家评分: 7.1

拥有
Logistics Command

桌游极客排名: -1

本月排名变化: -NaN

玩家评分: 7.1

玩家人数: 2 - 4 (最佳: 2人)

时长: 120 分钟

难度: 3 (重度策略)

适合年龄:

专业评分:

语言依赖:

中度, 需要翻译或者贴条

出版年份: 1978

出版商:

| Westinghouse

设计师:

| James R. Myers

美工:

| 暂缺

桌游类别:

|教育 |现代战争 |战争

暂缺

Produced by the Westinghouse Labs Weapons Division, possibly as a sales or training aid. A simple two-player board, card and dice game of force building and maintenance set during the Cold War. Each turn each player (Red and Blue) must use his budget to buy new combat units (air, land or naval) or support units (bases, repair depots, etc) and maintain his existing units. Each unit is rated for combat effectiveness, MTBF (Mean Time Between Failures), MTTR (Mean Time To Repair) and Cost. Generally, Blue units are more reliable and have a higher combat effectiveness but cost more and take longer to repair. When a unit does break down the player can then use any of his support units to try to repair them. Each turn a card is flipped to represent the political action for that turn. A crisis requires a minimum force level of a certain type (land, sea or air) to avoid a prestige penalty. A Showdown occurs just once and ends the game - the player with the highest amount of ready force wins the game. The game is thus a trade off between keeping sufficient force level to win the Crises and sufficient force mix to win the final Showdown.