玩家评分: 6.3

拥有
冰屋摇滚
Igloo Pop

桌游极客排名: 3838

本月排名变化: 24

玩家评分: 6.3

玩家人数: 2 - 6 (最佳: 4人)

时长: 15-20 分钟

难度: 1.09 (毛线)

适合年龄: 7+

专业评分: 5.81

语言依赖:

无依赖

出版年份: 2003

出版商:

| Zoch Verlag | Gigamic | Rio Grande Games

设计师:

| Heinz Meister | Klaus Zoch

美工:

| Victor Boden

桌游类别:

|动作 |儿童游戏

桌游机制:

|打赌 |同时行动选择

一个儿童游戏,玩家摇动塑料冰球,试图确定他们持有多少个珠子(在2到13岁之间)。

9卡片围绕冰球面朝上,每张卡片显示不同的数字(或数字范围)。玩家然后开始晃动冰球,找到与卡上显示的珠数相匹配的冰球。当发现一场比赛时,玩家用彩色芯片标记该冰球,并将其放在卡上,具有相同的号码。如果猜测是正确的,那么玩家会收到卡(值得)作为奖励。如果猜测不正确,该玩家会丢失用于标记冰球的筹码。游戏结束时,一个玩家没有剩下的筹码,或者所有的牌都被要求!

虽然流氓的出现是相当愚蠢的,它需要一个稳定的手和训练有素的耳朵能够确定冰屋内有多少颗珠子。振动每个冰球时的声音和振动略有不同,允许熟练的玩家快速准确地判断内容。此外,卡中引入了风险/报酬系统:具有多个数字的卡片更容易猜到,但值得少点;具有单个数字的卡片通常难以猜到,但值得更多的点。“背景故事,从后面的框架:”年轻的冰巨人有一个大问题:他想买鱼棒,但他不记得有多少,他在他的篮子里有九个购物清单。

所以他从冰屋到冰屋,摇了摇头。在每个人中,他都听到从冰屋墙壁上弹起的美味鱼棒。当他认为他手中的冰棍与他的购物清单中有相同数量的鱼棒时,他把它带回家。

回家时,冰屋里没有鱼棒。相反,野蛮和笑傲慢的因纽特人的孩子们从冰屋里滚下来。兴奋地,他们喊道:“再次摇一摇!” “那太好了!” “这是超级”,认为年轻的冰巨人。 “现在,我找到了一些新朋友玩!”而且,他马上忘记了他的购物清单。

A children's game where players shake plastic igloos in an attempt to identify how many beads (between 2 and 13) they hold. Nine cards are dealt face-up in a circle around the igloos, with each card showing a different number (or range of numbers). Players then start shaking the igloos to find one that matches the number of beads shown on a card. When a match is found, the player marks that igloo with a colored chip and places it on the card with the same number. If the guess is correct, that player receives the card (worth points) as a reward. If the guess is incorrect, that player loses the chip used to mark the igloo. The game is finished when one player has no chips left, or when all of the cards have been claimed! Although the appearance of Igloo Pop is quite silly, it takes a steady hand and well-trained ear to be able to determine how many beads are inside an igloo. The sound and vibration when shaking each igloo is slightly different, allowing skilled players to judge the contents quickly and accurately. Also, a risk/reward system is introduced in the cards: cards with several numbers are easier to guess, but are worth less points; cards with a single number are often difficult to guess exactly, but are worth more points. Background story, from the back of the box: The young ice giant has a big problem: he wants to buy fish sticks, but he cannot remember how many and he has nine shopping lists in his basket. So he goes from igloo to igloo and shakes each. In each he listens to the delicious fish sticks bouncing off the igloo walls. When he thinks that the igloo in his hand has the same number of fish sticks as one of his shopping lists, he takes it home. When he gets home, there are no fish sticks in the igloo. Instead, wild and laughing Inuit children tumble out of the igloo. Excitedly they shout, "Shake us again!" "That was great fun!" "This is super", thinks the young ice giant. "Now, I have found some new friends to play with!" And, he promptly forgets all about his shopping lists.