玩家评分: 7.3

拥有
混合动力
Hybrid

桌游极客排名: 4569

本月排名变化: 35

玩家评分: 7.3

玩家人数: 2 (最佳: 2人)

时长: 120 分钟

难度: 3.16 (重度策略)

适合年龄: 12+

专业评分: 5.74

语言依赖:

不支持中文(本地化除外)

出版年份: 2003

出版商:

| Rackham

设计师:

| William Grosselin | Pascal Petit | Nicolas Raoult

美工:

| Édouard Guiton | Paolo Parente | Didier Poli

桌游类别:

|梦幻 |战斗 |恐怖 |模型

从Rackham网站:

混合#10;

钢铁时代#而与蝎子的年轻帝国的头,Dirz突然有一个愿景启示。然后在一个秘密的项目中发现身体失去了令人担忧的名字:混合代码。唉,沙米尔,化石之都是被神秘的战士攻击的;迪尔兹之前消失,才能享受到黑暗意图的成果。混合代码的实验室,资源的私有化,反过来又消失了,记忆犹新。“黑暗时代”。在第二沙米尔的心脏中由桨的仪式释放的不可比较的能量流经阿卡拉什的大陆,并重新启动了混合代码的灾难性的避难所...今天,在Akkylannie。 “格拉西纳尔村的人口必须面对一个可怕的威胁:它不是准备的:怪物从地面的内脏出现,并致力于屠杀。”只有一个战士的手柄介于虔诚的生物和大陆的其余部分:霍奇小屋的勇敢的Templiers。混合游戏盒

在消失之前,蝎子帝国的创始人黑塞利亚德的Dirz营养了一个阴影的项目:Code Hybrid。几十年后,迪尔兹被遗忘的实验室神秘地重新启动了自己...今天,怪物从地球的内部出来!只有少数战士站在在这些虔诚的生物和世界其他地方之间:霍奇山庄的格里芬。

来吧加入在阴沉的地下实验室里血腥的战斗!

混合&复制;游戏盒包括13个小雕像,1个混合和复制;规则书,110张卡,9张棋盘和2个骰子。

(在网站上的法语;严格翻译在这里)

参加一个血腥的战斗在走廊的厚实的实验室!

在Monde de Jeu的最后一场展会上预览时,HYBRID是Rackham系列的新游戏。尽管行动在阿克拉什(Aarklash)的宇宙中进行,但是与“对抗”(Rag'Narok)的戏剧原理非常不同:“混合游戏”在丰富细节的平面模块化游戏平板上进行。

&# 10,您可以在基本手册中提出十项危险任务或发明自己的实验室!

机制也是创新的:混合动作与骰子一起玩d10。每个战斗人员的能力都被描述为增加了许多特殊能力的四个特征,作为在每次死亡对敌人造成敌人后发出战斗光环或变得更强的能力。能力的表格,对他们来说,描述你的战士在战斗的关键时刻可以执行的技能!

基本的框包含两个派系:阿克兰尼尼的格里芬,由圣殿骑士霍德和迪尔兹炼金术士的虔诚的生物。这些雕像与参考卡一起交付,这也使得可以玩他们对抗和拉格'纳罗克。所有这些都是兼容的:大多数对抗和拉格·纳罗克的参考文献将能够在混合游戏的框架内长期使用。 Hod的圣殿骑士包括有价值的Ambrosius,聪明的装备神秘的能力,像三个Ré purgateurs和他们的Seneshal,受到专门训练的可怕的战士。 <对光的战斗人员,H&eacute的孩子们; ré siarque是短命的,不少于四个瘟疫走廊,寻找受害者。三混合体代表了以前由迪尔兹本身想象的优秀战士的原型。化学完美带有一个名字和可怕的脸:Aberration。没有什么似乎可以阻止这个有战争机器的力量和无法预见的风暴的生活噩梦...最后说明,转换的业余爱好者没有被遗忘:武器的Ré purgateurs和Hybrid是可互换的,并且可以从同一个基地开始创建几个模型。你能应付H&eacute的挑战吗?ré siarque?

扩展:

混合扩张1 - Nemesis

From the Rackham Website: HYBRID The Steel Age Whereas it is with the head of the young empire of the Scorpion, Dirz is suddenly had by a vision of apocalypse. It launches out then to body lost in a secret project to the worrying name: the Hybrid Code. Alas, Shamir, the Alchemical capital is attacked by mysterious warriors; Dirz disappears before to have been able to enjoy the fruits of its dark intentions. The laboratories of the Hybrid Code, private of resources, die out in their turn and sink in the lapse of memory. The Age of Darkness. The incommensurable energy released by the ritual of the Paddle, in the heart of Second Shamir, flows through the continent of Aarklash and reactivates the disastrous sanctuaries of the Hybrid Code... Nowadays, in Akkylannie. The population of the village of Glasinhar must face a terrible threat to which it is not prepared: monsters emerge from the entrails of the ground and are devoted to a massacre. Only a handle of warriors interposes between the impious creatures and the remainder of the continent: valorous Templiers of the Cabin of Hod. Hybrid Game Box Before disappearing, Dirz the Heresiarch, founder of the Empire of the Scorpion, nourished a shadowy project: Code Hybrid. Many decades later, Dirz's forgotten laboratories mysteriously reactivated themselves... Today, monsters spring from the innards of the earth! Only has handful of warriors stand between these impious creatures and the rest of the world: the Griffins of the Lodge of Hod. Come and join has blood-filled battle in the gloomy underground laboratories! The Hybrid© game box includes 13 figurines, 1 Hybrid© rule book, 110 cards, 9 playing boards and 2 dice. (in French on the site; badly translated here) Take part in a bloody battle in the corridors of lugubrious laboratories! Presented in preview at the time of the last show of the Monde de Jeu, HYBRID is the new game of the Rackham range. Although the action proceeds in the universe of Aarklash, the principles of play are very different from those of Confrontation and Rag' Narok : the game of Hybrid proceeds on richly detailed, square modular game tiles. You can achieve the ten perilous missions suggested in the basic booklet or to invent your own laboratories! The mechanisms are also innovative: Hybrid is played with dice with d10’s. The capacities of each combatant are described in four characteristics to which many special Aptitudes are added, as the ability to emit an aura of battle or to become stronger after each death inflicted upon the enemy. The tables of Capacities, as for them, describe the prowesses that your warrior can carry out at the critical times in the battle! The basic box contains two factions: the Griffons of Akkylannie, represented by Templars of Hod , and the impious creatures of the Alchemists of Dirz . These figurines is delivered with the reference cards which also make it possible to play them Confrontation and Rag' Narok. All are compatible: the majority of the references for Confrontation and Rag' Narok will be able, in the long term, to be used within the framework of the Hybrid game. Templars of Hod include Worthy Ambrosius , wise equipped with mysterious capacities, like three Répurgateurs and their Seneshal , of frightening warriors trained with the special operations. Against the combatants of the Light, the children of the Hérésiarque are short handed: not less than four Plagues of Flesh the corridors in the search of victims. Three Hybrids represent the prototype of the warrior of excellence imagined formerly by Dirz itself. The Alchemical perfection carries a name and a horrible face: Aberration . Nothing seems to be able to stop this living nightmare which has the power of a machine of war and the speed of an unforeseeable storm... Note finally that the amateurs of conversion were not forgotten: the arms of Répurgateurs and Hybrid are interchangeable and make it possible to create several models starting from the same base. Will you be able to take up the challenge of Hérésiarque? Expanded by: Hybrid Expansion 1 - Nemesis