玩家评分: 7.5

拥有
沙漠之狐
Rommel in the Desert

桌游极客排名: 1988

本月排名变化: 8

玩家评分: 7.5

玩家人数: 2 (最佳: 2人)

时长: 150 分钟

难度: 3.4 (重度策略)

适合年龄: 12+

专业评分: 6.19

语言依赖:

无依赖

出版年份: 1982

出版商:

| Columbia Games | Game Preserve

设计师:

| Craig Besinque

美工:

| Ron Gibson | Jody Harmon | Eric Hotz

桌游类别:

|战争 |二战

沙漠中的Rommel是一个前“前”游戏涉及二战期间北非英国与德国人之间的冲突。一个机动的游戏,每一方都必须精确地移动,知道什么时候打,因为供应的削减对任何一方都有灾难。供应系统是卡驱动的。该游戏附有北非地图和100个木块,代表英国和德国人。这个标题使用哥伦比亚游戏块系统。虽然每个游戏的规则集都有变化,但是他们的所有游戏都是基于块系统的。基本上这意味着,而不是传统使用计数器来代表地图上的单位,而是使用直立的木块,并且单元细节仅显示在块的一侧。这有两件事情:首先,它提供了一种简单的方式来产生“战争之雾”因为你的对手不能说,通过良好的记忆保存,特定的单位是什么类型的单位及其当前的实力。第二,通过使块站在最后,它提供了一种通过旋转块来跟踪单位强度的方式,以便当前强度是最高数量。大多数战争游戏都有一些类型的机制,让单位采取步骤的整体实力。计数器通常最多只有两个步骤,因为它们只有两面,但是块有四个,所以现在你可以很容易地跟踪许多其他战争游戏提供的两倍的细节。随着哥伦比亚的使用,哥伦比亚提供了一种在战争游戏中增加了很多深度的方法,而不增加更多复杂的簿记层,从而允许有趣的和相对较短的游戏时间。

Rommel in the Desert is a fast-moving, challenging, tense, and playable wargame based on the North Africa desert campaign of World War II. This game has been enjoyed by thousands of gamers for 40 years. Experience the wargame many consider the best on the subject. Rommel in the Desert simulates the experience of command. The real problems of generals have nothing to do with shuffling combat factors to get a perfect 3-1 attack while the enemy waits passively to be overwhelmed. Rommel gained many of his victories by employing speed, daring, and surprise. In this game, as in the desert campaign, the events of the battlefield are often subordinate to the battle of wits and nerves between opposing commanders. A good grasp of strategy will help, but foresight, nerve, and instinct are the crucial elements of success. CONTENTS 100 wooden blocks (20mm) Labels Mapboard (11 x 34 inches) Rules 1.02 42 Supply Cards 4 Dice (adapted from Columbia Games website) Rommel in the Desert is a pre-"Front" game touching on the conflict between the British and Germans in North Africa during WWII. A game of maneuver, each side has to move with precision and know when to strike, since a cut in supply spells disaster for either side. The supply system is card driven. The game comes with a map of North Africa and 100 wooden blocks to represent the British and Germans. This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and its current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play. (from BGG user)