玩家评分: 6.3

拥有

购买实体版桌游

淘宝购买
阿玛多拉
Armadöra

桌游极客排名: 3997

本月排名变化: 31

玩家评分: 6.3

玩家人数: 2 - 4 (最佳: 4人)

时长: 30 分钟

难度: 1.97 (毛线)

适合年龄: 8+

专业评分: 5.79

语言依赖:

无依赖

出版年份: 2003

出版商:

| Jolly Thinkers/智研家(中文)

设计师:

| Christwart Conrad

美工:

| Tony Rochon | TANSAN Inc.

在掘金(2003)中,玩家试图围绕“金矿” (编号气瓶)在8x5格栅板上。在转弯时,玩家可以将编号的砖面朝下放置,或者在板上放置两个围栏部分;这些围栏确定每个索赔的边界,每个索赔必须至少有四个空格。在游戏结束时,所有的瓦片都被揭开,每个金矿都被授予给那个索赔的最大金额的玩家,其中的关系导致了相等的分数。无论谁收集最多的分数,都可以获胜。

Armadö ra(2013)使用与掘金相同的游戏来进行基本游戏,尽管玩家主要是兽人,精灵,法师和地精,矮人黄金Armodö ra还向游戏添加了高级规则,每个玩家接收到一个加强令牌和1-2个特殊功率令牌。一名玩家不用放置一名战士或搭起栅栏(围栏),而是可以在已经填满的领土上的一名战士上施加强化标志,从而将该战士的实力提升一位。玩家可以在采取三种正常行动之一的情况下使用他的特权,精灵在未填满的领土上射击一名对手的战士(降低他的力量),兽人放置一个额外的栅栏,这个地精放置第二个战士(这个正面朝上),法师看着一个已经放置的对手的战士的价值。

In Nuggets (2003), players try to surround the "gold mines" (numbered cylinders) on an 8x5 grid board. On a turn, a player either places a numbered tile face down or places two fence sections on the board; these fences determine the borders of each claim, and each claim must be at least four spaces large. At the end of the game, all tiles are revealed, and each gold mine is awarded to the player whose tiles in that claim have the largest sum, with ties resulting in an equal division of points. Whoever collects the most mine points wins. Armadöra (2013) uses the same gameplay as Nuggets for the base game, albeit with the players themed as orcs, elves, mages and goblins on the hunt for dwarven gold. Armodöra also adds advanced rules to the game, with each player receiving one reinforcement token and 1-2 special power tokens. Instead of placing a warrior or erecting palisades (fences), a player can place a reinforcement token on one of his warriors in a territory that's already filled, boosting the strength of that warrior by one. A player can use his special power before taking one of the three normal actions, with the elf shooting an opposing warrior in an unfilled territory (lowering his strength by one), the orc placing an additional palisade that turn, the goblin placing a second warrior (with this one being face-up), and the mage looking at the value of an already placed opponent's warrior.