玩家评分: 6.9

拥有
香格里拉之桥
The Bridges of Shangri-La

桌游极客排名: 1753

本月排名变化: 7

玩家评分: 6.9

玩家人数: 3 - 4 (最佳: 4人)

时长: 60 分钟

难度: 2.73 (中度策略)

适合年龄: 10+

专业评分: 6.26

语言依赖:

无依赖

出版年份: 2003

出版商:

| KOSMOS | 999 Games | Überplay

设计师:

| Leo Colovini

美工:

| Alvin Madden | Anke Pohl | Thilo Rick

在香格里拉,神秘而孤立的乌托邦耸立在高山上,开始了一场奇特的统治斗争。一旦和平睦邻,山地竞争的大师们就会训练他们的学生,并将他们交出桥梁,控制邻近的村庄。为了控制一个村庄,学生必须在不舒服的联盟中聚在一起,不管他们的部族起源。最终,学生成为大师本身,培养新生,扩大到其他村庄。#10;

每个学生在从村庄到村庄旅行时都必须牢记 - 香格里拉神秘的神秘力量导致桥梁崩溃,永远分离村庄。一个关键的问题将决定胜利者:谁将掌握最大的香格里拉大师?玩家扮演特定部落领导者的角色。有一场战争肆虐在这片空旷的土地上,球员们必须尽快把这些村庄与部落领导人填满。随着玩家将部落领导人从一个村庄迁移到下一个村庄,他们不能变得太弱,或者冒着失去领导者来反对部落的风险。游戏的最终目标是在游戏结束时在板上拥有最多的领导者。#10;这是一个抽象游戏,有很多选择和时态,直到结束。

2004 Mensa选择

主体上,玩家正在加入硕士和学生,并试图让学生迁移到附近的村庄成为主人。在功能上,这本质上是一场军事游戏。玩家要么轮到加强一个村庄(在那里添加更多的标记)或入侵邻近的村庄(扩大影响力,如果你有更多的令牌比受害者)。唯一的扭曲是,每次入侵后,连接桥被移除。所以在游戏过程中,攻击选择变得越来越有限,直到游戏自然得出结论。

In Shangri-La, the mysterious and isolated utopia nestled high in the mountains, a strange struggle for dominance has begun. Once peaceful and neighborly, the Masters of the competing mountain-folk train their students and send them out across bridges to control neighboring villages. To take control of a village, the students must come together in uncomfortable alliances, regardless of their tribal origin. Eventually students become Masters themselves, train new students and expand to other villages. There is one thing each student must keep in mind as they travel from village to village -- the mystical powers of Shangri-La mysteriously cause the bridges to collapse, separating villages forever. One crucial question will decide the winner: who will control the most Masters of Shangri-La? Players take on the roles of leaders of a specific tribe. There is a battle raging over the empty villages of the land and players must quickly fill those villages with their tribal leaders. As players migrate tribal leaders from one village to the next, they must not become too weak or they risk losing leaders to opposing tribes. The ultimate object of the game is to have the most leaders on the board at the end of the game. It is an abstract game with many options and tense until the end. 2004 Mensa Select Thematically, players are adding masters and students, and trying to have the students migrate to nearby villages to become masters. Functionally, this is essentially a military game. Players either spend their turn reinforcing a village (adding more tokens there) or invading a neighboring village (expanding influence if you have more total tokens than the victim). The unique twist is that, after each invasion, the connecting bridge is removed. So over the course of the game, attack options become more and more limited, until the game naturally comes to a conclusion.