玩家评分: 6.4

拥有
富格尔商人
Die Fugger

桌游极客排名: 4362

本月排名变化: 32

玩家评分: 6.4

玩家人数: 2 - 4 (最佳: 3人)

时长: 45 分钟

难度: 1.96 (毛线)

适合年龄: 10+

专业评分: 5.76

语言依赖:

无依赖

出版年份: 2003

出版商:

| Adlung-Spiele

设计师:

| Klaus-Jürgen Wrede

美工:

| Alexander Jung

桌游类别:

|卡牌游戏 |经济 |中世纪

桌游机制:

|商品投机

玩家玩牌来收集贸易货物,同时影响这些贸易商品的价格。赚取最多钱的玩家成为富豪商人Jakob Fugger的交易伙伴,并赢得比赛。

游戏总结#10;卡1-9顺时针放置;这些都是市场,并显示5种商品的价格。每个商品的标记(卡)被放置在5个位置。雅各布富卡位于附近。玩家们都会拿到一张牌。

玩家轮流转动。轮到你,如果你有4张牌,你会画一张牌。然后,正面朝上玩卡。前2圈,你可以打一张牌,每张圆面朝下。在每轮结束时,从画板上画一张牌,并添加到雅各布地区。任何时候,一张商品卡面朝上(轮到,或者是雅各布),将该类型的所有卡片全数计算到板上。如果有5种类型的转弯结束,得分,并重新开始,除非有人得到100分。如果是这样,透露并评分所有隐藏的商品并对其进行评分(以下)。如果开始下一轮,首先再向大家交出2张卡; 1名玩家的玩家获得2张卡(共4张);打2名商人的人多3人(共7人)。继续玩下一个玩家的玩家。

结束得分:首先,计算5种商品中有多少张卡。前三名将在市场顺时针方向移动,每张卡牌一步。如果任何商品将超过1,它将停止在1.所有其他商品逆时针(向下)移动一个空间(但不超过'1'值)。每个玩家加起来他们玩的牌的价值。如果任何一种商品的玩家总共玩了3张卡片,这些商品以玫瑰计数为双重值。

结束游戏得分:所有隐藏的卡片都被揭示,并将其当前的市场价值(忽略玫瑰) )

Players play cards to collect trade goods and at the same time influence the price of these trade goods. The player who earns the most money becomes the trading partner of the rich merchant Jakob Fugger and wins the game. Game Summary Cards 1-9 are placed clockwise; these are the Market, and indicate the prices of 5 commodities. A marker (card) for each commodity is placed in the 5 position. The Jakob the Rich card is set close by. Players each get a hand of cards. Players rotate taking turns. On your turn, you draw a card if you have <4 cards. Then, play a card face up. The first 2 turns, you may play 1 card each round face down _in addition_ to the face up card. At the end of each round, draw a card from the draw deck and add to Jakob's area. Any time a commodity card is played face up (on your turn, or for Jakob), count all the cards of that type face up on the board. The turn ends if there are 5 of that type: score, and start again unless someone got to 100 points. If so, reveal and score all hidden commodities and score them (below). If starting the next round, first deal 2 more cards to everyone; players who played 1 merchant get 2 more cards (total 4); those who played 2 merchants get 3 more (total 7). Play continues with the player who would have played next. End of Turn Scoring: First, count how many cards there are for each of the 5 commodities. The top 3 will move clockwise in the Market, one step for each card played. If any commodity would move past 1, it stops at 1. All other commodities move counterclockwise (down) ONE space (but not past the '1' value). Each player adds up the value of the cards they've played. If any commodity has <3 total cards played, those commodities marked with a rose count as double value. End of Game Scoring: all hidden cards are revealed and score double their current Market value (ignore roses)