来自设计师Michael Schacht的描述(从终端城市游戏玩家网站上刷新,而后者又从Erwin Broens获得):
您按照时间顺序在5个时间段内按特定行业和技术进行游戏。这是一个招标游戏。新的投标系统是:你有一个拍卖师。他卖了几张开张牌。他决定出售订单(一个一个)。其他人顺时针方向只有一个出价或不出价。拍卖人可以接受最高出价,拿下钱,出售下一张牌,或者拍卖人可以自己拿牌,但他不再是拍卖师(顺时针是顺时针方向)。如果没有人投标,拍卖人必须拿卡(这可能很难,因为钱真的很短) - 所以你必须小心你卖的。
你出价的卡是生产场所,技术,资源和改进(奖金)。招标阶段后,您可以建立生产场所,改进和开发技术,然后立即获得胜利。因为你需要钱和资源(主要来自其他生产场所)。
问题:如果你建立较晚(下一个时期开始),你会变得更少或没有。
在结束你获得额外的积分,以便良好的改善组合和生产场所一起工作。
重新实现:
行业
Description from designer Michael Schacht (swiped from the Terminal City Gamers site, who in turn got it from Erwin Broens): You play chronologically in 5 time periods with specific industries and technologies. It is a bidding game. The new bidding system is: You have an auctioneer. He sells several open cards. He decides the selling order (one by one). The others make clockwise just one bid or no bid. The auctioneer can accept the highest bid, take the money, and sell the next card, or the auctioneer can take the card by himself, but then he is no longer the auctioneer (next clockwise is). If no one bids on something, the auctioneer must take the card (that can be hard because money is really short) - so you have to be careful what you sell. The cards you're bidding on are production places, technologies, resources, and improvements (bonus). After the bidding phase you can build production places and improvements and develop technologies, then you immediately get victory points. For that you need money and resources (mainly from other production places). Problem: If you build late (next period started) you get less or nothing. At the end you get extra points for good improvement combinations and production places that work together. Reimplemented by: Industry