玩家评分: 6.7

拥有
预言
Prophecy

桌游极客排名: 2303

本月排名变化: 20

玩家评分: 6.7

玩家人数: 2 - 5 (最佳: 3人)

时长: 180 分钟

难度: 2.63 (中度策略)

适合年龄: 12+

专业评分: 6.07

语言依赖:

大量文本需要阅读

出版年份: 2002

出版商:

| Altar Games | Z-Man Games

设计师:

| Vlaada Chvátil

美工:

| Peter Gifford | Jana Šouflová | Milan Vavroň

桌游类别:

|冒险 |梦幻 |战斗

预言(最初发布为Proroctví)是捷克设计师Vladim&iacute的一种Talisman风格的游戏; r Chvá玩家通过一个充满冒险之地的路径,代表幻想人物,目的是从守护周围星体领域的恶魔爪抓住古代文物。

而不是骰子移动游戏板,预言中的玩家使用各种交通工具。游戏包括一个体验系统和你的角色可以学习的技能和法术。大量的怪物,你可以遇见和战斗也等待着你,随着事件,将继续征税你的能力,因为在你施放一个咒语或失去一场战斗后,你的力量或意志力下降,直到它被治疗充电。&# 10;谁拥有五个隐藏的文物中的四个赢得了比赛,并成为下一个国王。

&10;扩展:

预言:龙之王(2003)

预言:水域(2006)

Prophecy (originally released as Proroctví) is a Talisman-style game by Czech designer Vladimír Chvátil. The players represent fantasy characters on a path through a land full of adventure with the goal of grabbing ancient artifacts from the claws of demons guarding the surrounding astral realms. Instead of rolling dice to move around the game board, players in Prophecy use a variety of means of transport. The game includes an experience system and loads of skills and spells that your character can learn. A large number of monsters that you can meet and fight also await you, as do random events that will keep taxing your abilities because after you cast a spell or lose a fight, your strength or willpower declines until it is recharged by healing. Whoever holds four of the five hidden artifacts wins the game and becomes the next king of the land. Expanded by: Prophecy: Dragon Realm (2003) Prophecy: Water Realm (2006)

牌套信息

44 x 68mm (1 11/16" x 2 5/8")