玩家评分: 7.3

拥有
文艺复兴王子
Princes of the Renaissance

桌游极客排名: 1206

本月排名变化: 5

玩家评分: 7.3

玩家人数: 3 - 6 (最佳: 5人)

时长: 180 分钟

难度: 3.51 (重度策略)

适合年龄: 12+

专业评分: 6.48

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2003

出版商:

| Mercury Games | Warfrog Games | Giochix.it

设计师:

| Martin Wallace

美工:

| Michael Christopher | Peter Dennis | Richard Hanuschek

桌游类别:

|经济 |谈判 |文艺复兴

文艺复兴之王位于意大利文艺复兴时期。每个玩家都扮演着一个小小的Condottiere王位,比如冈萨诸塞州或者达斯特角。那里有五大城市:威尼斯,米兰,佛罗伦萨,罗马和那不勒斯。这些都不是由个体玩家控制的,但随着游戏的进行,玩家将获得“兴趣”。每个城市都有六块瓷砖,其中大部分代表了一个着名的人物,如Lucrezia Borgia或Lorenzo Medici。每个瓦片都有自己的特殊属性,它们链接到瓦片上的字符。因此,Cesare Borgia将帮助您变得更加奸诈,而威尼斯商人将增加您的收入。这些瓦片也值得胜利,取决于游戏结束时城市的状态。一个城市的地位将因战争而改变。当两个城市战斗时,他们每个人都需要一个Condottiere来为他们争取。使用影响力的玩家投标决定谁代表每个城市。战争的结果将取决于一些运气和每个队员的大小。无论战争的结果如何,每个玩家也都会得到报酬。因此,玩家可以将影响力转化为黄金,这反过来可以用来购买更多的城市瓷砖。“意大利文艺复兴时期的游戏不会完全没有背叛的元素。玩家可以通过购买背包砖来公开奸诈,这样可以让他们做一些讨厌的事情,比如偷盗影响力,贿赂部队,或者敲击玩家。然而,游戏允许玩家以其他方式迂回,这仍然是合法的。确保战争是你想要的方式是游戏的重要组成部分,并不总是最好的军队最终战斗的玩家。想要一个失去的城市,成为Condottiere,确保你有一个非常糟糕的军队,或者使用背叛贴砖来贿赂自己的部队不要打架。在某些时候,一些球员将成为教皇,这意味着他可以形成一个圣骑联盟(即加入一方在战斗中)。要确保教皇处于“正确”的一面,为什么不贿赂他?玩家谈判取决于他们。游戏不会强制谈判,如果没有这个游戏就能很好地运作,但是这仍然是玩家探索的一个途径。

Princes of the Renaissance is set in Renaissance Italy. Each player takes on the role of one of the minor Condottiere princes, such as the Gonzagas or d'Estes. Then there are the big five major cities: Venice, Milan, Florence, Rome, and Naples. These are not controlled by individual players, but players will gain 'interests' in them as the game progresses. Each city has six tiles, most of which represent a famous character such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special properties that are linked to the character on the tile. Thus Cesare Borgia will help you to become more treacherous, while a Venetian merchant will increase your income. These tiles are also worth victory points, depending on the status of the city at the end of the game. A city's status will change as a result of war. When two cities fight, they will each need a Condottiere to fight for them. Players bid, using influence points, to decide who will represent each city. The outcome of the war will depend on a little luck and the size of each player's army. Each player also gets paid for fighting, no matter what the outcome of the war is. Thus players can turn influence into gold, which in turn can be used to buy more City tiles. No game on the Italian Renaissance would be complete without an element of treachery. Players can be openly treacherous by buying Treachery tiles, which will allow them to do nasty things like steal influence, bribe troops, or knock players out of an auction. However, the game allows players to be devious in other ways, that still remain legal. Making sure that a war goes the way you want it to is an important part of the game, and it is not always the player with the best army who ends up fighting. Want a city to lose, well become Condottiere for them and make sure you have a really bad army, or use Treachery tiles to bribe your own troops not to fight. At some point some player will become the Pope, which means he can form a Holy League (i.e. join one side in a battle). Want to make sure the Pope is on the 'right' side, well why not bribe him? What players negotiate over is up to them. The game does not force negotiation and works perfectly well without it, but it remains an avenue for players to explore.