玩家评分: 7.5

拥有
星际迷航:舰长
Star Trek: Fleet Captains

桌游极客排名: 914

本月排名变化: 8

玩家评分: 7.5

玩家人数: 2 - 4 (最佳: 2人)

时长: 90-120 分钟

难度: 3.06 (重度策略)

适合年龄: 14

专业评分: 6.66

语言依赖:

大量文本需要阅读

出版年份: 2011

出版商:

| WizKids (I)

设计师:

| Mike Elliott | Bryan Kinsella | Ethan Pasternack

美工:

| 暂缺

星际迷航:专为两个或四个玩家设计的舰队队长设在“Prime Universe” STAR TREK(如“星际迷航”中的各种电视剧和电影“Nemesis”所见),与“星际迷航:远征”相比,具有更大的对抗性。每个玩家都从宇宙中扮演一个阵营(或种族)的角色。在基础游戏中,选择是克林贡和联邦。每个派系都有不同能力和相应“大小”的多个船只(在Clix拨盘上类似于Heroclix线路组件)。舰队的船只总数达到了一定的水平,反映了胜利所需的胜利点数。因此,更大的舰队规模导致更高的点(和更长的游戏)。

玩家然后“洗牌”一套指挥卡。从每个派系的一组十个甲板中选择四个甲板。每个甲板有独特的味道或主题,具有相应的主要人物。例如,克林贡人有一个甲板围绕较大的船只和帝国统治主义,高雄是一个中心角色。所选择的四个甲板将有助于设定玩家获胜的策略。所选择的船只具有武器,盾牌,发动机和传感器等物理属性。他们也有科学,影响和作战任务的任务总计。这些决定了玩家绘制的任务卡的种类和数量。完成任务会获得玩家积分,这将赢得他们的游戏。任务可以像对自己(战斗)大的对方船只造成伤害一样简单,就像将你的指挥所连接到你的对手(影响力)的空间一样复杂。因此,玩家选择的船只设定了他们需要获得积分的任务类型,他们构建的甲板决定了他们完成任务的方式。也可以为非任务行动赚取积分作为摧毁一艘船或建立一个星座。

这个游戏本身在随机建立的六进制卡板上播放,称为开始未开发游戏的扇区。随着每艘船进入该行业,卡片面朝上,揭示了该部门的一部分(M类行星,Class-J星云,空白空间等)。还有另外随机的事件可以发生在探索时,通常对应于一个系列的单个剧集(例如一次遇到的是“与三位一体的麻烦”。其中一些遭遇也给了胜利点。

&# 10;总的来说,游戏最好被认为是扮演“星际迷航”的整个季节,与代表主要故事的角色和转弯,任务和代表个人情节的随机相遇的玩家之间的冲突,玩家将移动他们的船只,探索空间,完整的任务,打牌升级他们的船只(和他们有着名的,不那么有名的船员),或提高他们在战斗中的统计战斗虽然重要,不是唯一的胜利之路,任务卡是主要因素(其中一些将鼓励战斗),游戏风格将主要取决于个人玩家的决策,但无论什么,“星际迷航”都会感觉到。

Star Trek: Fleet Captains, designed for two or four players, is set in the "Prime Universe" of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions. Each player takes the role of a faction (or race) from the universe. In the base game, the choices are Klingons and Federation. Each faction has a number of ships (on Clix dials similar to the Heroclix line of components) of varying ability and with a corresponding “size.” Fleets of ships are drafted to a given size total which reflects the victory points required to win. Thus, larger fleet sizes lead to higher point (and longer games). Players then “shuffle build” a deck of command cards. Choosing four decks from a set of ten decks per faction. Each deck has a unique flavor or theme, with corresponding major characters. For instance the Klingons have a deck themed around larger ships and imperial domination and Gowron is a central character. The four decks chosen will help to set the player’s strategy for winning. The ships chosen have physical stats like weapons, shields, engines, and sensors. They also have mission totals for science, influence, and combat missions. These determine the kinds and numbers of each kind of mission cards the player draws to form a mission deck. Completing missions gains the player points, which will win them the game. Missions could be as simple as damage an opposing ship that is larger than your own (combat), to as complex as claiming the spaces connecting your command post to your opponents (influence). Thus a player’s chosen ships sets the types of missions they will need to earn points and the deck they build determines the way they will complete missions. Points can also be earned for non-mission actions such as destroying a ship or building a starbase. The game itself plays out on a randomly built board of hex cards, called sectors that start the game unexplored. As each ship progresses through the sector, the cards are turned face up, revealing what is in that part of the sector (a Class-M planet, a Class-J Nebula, empty space, etc...). There are additionally random events that can occur when exploring, which usually correspond to a single episode of a series (for instance one encounter is “trouble with tribbles.” Some of these encounters also give victory points. Overall, the game can best be thought of as playing out an entire season of Star Trek with the conflict between players representing the major story arc and the turns, missions, and random encounters representing individual episodes. Players will move their ships, explore space, complete missions, play cards to upgrade their ships (and staff them with famous and not so famous crewmembers), or boost their stats in combat. Combat, while important, is not the sole path to victory, with the mission cards being the primary factor (some of which will encourage combat). The style of game will depend heavily on individual player decisions, but no matter what, it will feel like Star Trek.