玩家评分: 7.4

拥有
奇伍德市场
Key Market

桌游极客排名: 2376

本月排名变化: 25

玩家评分: 7.4

玩家人数: 2 - 4 (最佳: 4人)

时长: 90 分钟

难度: 3.51 (重度策略)

适合年龄: 12+

专业评分: 6.05

语言依赖:

少量依赖

出版年份: 2010

出版商:

| R&D Games

设计师:

| David Brain

美工:

| Juliet Breese

桌游类别:

|经济 |农业 |中世纪

主要市场是由R& D Games发行的Key系列独立游戏中的第六场比赛,该游戏设置在中世纪的Keydom地区,其中包括英文和德文。

游戏是由大卫·大脑,大脑早期的一些关键游戏的玩家。该游戏是R& D Games发行的第一款游戏,并没有由Richard Breese设计。理查德这次扮演开发者的角色,因此游戏的外观和感觉与以前的关键游戏相同,Juliet Breese再次加上艺术品,还有自己的ani- / vegi- / arti-meeples。

每个玩家控制一大批工人。在两年的时间里,玩家们将组织工人,试图把他们的初期资源转化为一个蓬勃发展的经济体系。在最初的成立阶段,这个游戏是在八个赛季进行的。每个赛季有三个不同的阶段,在此阶段,玩家可以采取各种行动。地形,天气和季节都会影响到农民生产农作物和牲畜的能力。此外,资源和奢侈品可能在市场上买卖,或黄金和好处寻求和获得。其他工作人员可能被赞助加入强大的公会,在那里他们将获得技能,因为他们获得晋升成为工匠,甚至是公会大师。

整个游戏中的顺序由玩家的位置决定在季节赛季,每个赛季结束时都会发生变化。在游戏结束时,获得最多金牌的玩家将赢得比赛。“David Brain”设计师在盒子侧注意到,“主要市场”是一个相当复杂的游戏。可以采用的一些战略(特别是市场的有效利用)并不明显,一些公会组合看起来并不是那么凶残。但是对于那些寻求挑战性的中世纪资源管理/经济引擎游戏的人而言,这里是你的游戏。玩游戏是两到四个玩家,游戏时间约为30分钟,每个游戏时间为30分钟“#10;

Key Market is the sixth game in the Key series of stand-alone games published by R&D Games set in the medieval lands of Keydom, with components in both English and German. The game is designed by David Brain, who was a playtester on some of the earlier Key games. The game is the first game published by R&D Games that has not been designed by Richard Breese. Richard this time takes on the role of developer and the game consequently has the same look and feel as the previous Key games, with artwork again by Juliet Breese plus its own set of ani-/vegi-/arti-meeples. Each player controls an extended family of workers. Over the course of two years, players will organise their workers in an attempt to turn their initial scanty resources into a thriving economic system. After an initial set up phase, the game is played over eight seasons. Each season has three distinct phases, during which players may take a variety of actions. The topography, weather, and seasons will influence the ability of workers to produce crops and livestock in the fields and luxuries in the villages. In addition, resources and luxuries may be bought and sold in the market, or gold and favours sought and acquired. Other workers may be sponsored to join the powerful guilds, where they will acquire skills as they gain promotion to become craftsmen or even the guild master. Turn order throughout the game is determined by the player’s position on the season track, which changes at the end of each season. At the end of the game, the player who has acquired the most gold will win the game. David Brain’s designer notes on the box sides conclude by stating that ‘Key Market is a reasonably intricate game. Some of the strategies that can be employed (particularly the effective use of the market) are not immediately apparent, and some of the Guild combinations do not look so devastating at first glance. But for those looking for a challenging medieval resource management/economic engine game, here you are.’ The game is for two to four players, with a game time of approximately 30 minutes plus 30 minutes per player. Key Market was released at the Essen Spiel in October 2010 as a limited edition of 900 copies. The game was reprinted in 2019.