玩家评分: 8

拥有
Principles of War: 19th Century

桌游极客排名: -1

本月排名变化: -NaN

玩家评分: 8

玩家人数: 2 - 8 (最佳: 1人)

时长: 180 分钟

难度: 0 (毛线)

适合年龄: 12+

专业评分:

语言依赖:

无依赖

出版年份: 1995

出版商:

| (Self-Published)

设计师:

| Tom Penn

美工:

| 暂缺

桌游机制:

|行动点分配

暂缺

Miniatures rules for 19th century conflicts, covering a period from roughly 1820-1920. Movement is via an action point system, and unit capabilities are based around a single strength value which is used to determine melee, firing and morale. Different weapons apply a multiplier to the strength. The strength itself has a random component added to a base strength, the latter being derived from the unit's quality. Thus the exact competence of your units is unknown until you try them in battle. Army lists in the rules cover all major, and many minor, conflicts in Europe from 1820 to 1920, whilst a separate army list book covers conflicts from the rest of the world, ranging from well-know ones such as the Zulu War and American Civil War through to the Yucatan Revolt and Dutch expansion in the East Indies.