玩家评分: 7.7

拥有
东部前线
EastFront

桌游极客排名: 2296

本月排名变化: 19

玩家评分: 7.7

玩家人数: 2 (最佳: 2人)

时长: 240 分钟

难度: 3.6 (重度策略)

适合年龄: 12+

专业评分: 6.07

语言依赖:

无依赖

出版年份: 1991

出版商:

| Columbia Games

设计师:

| Craig Besinque | Tom Dalgliesh

美工:

| Eric Hotz

桌游类别:

|战争 |二战

东方方面详细介绍了二战期间德国与苏联的冲突。玩家必须面对生产,供应,指挥控制以及是否尝试打破对方的路线。几个场景涵盖了战争的每一个重点。该游戏附有一张精美,详细的东欧和俄罗斯地图,印在卡片纸上,许多木块用于单位。这是一个独立的游戏,也可以作为整个EuroFront系列的一个元素,涵盖整个欧洲的第二次世界大战。

这个标题使用哥伦比亚游戏块系统。虽然规则集有变化,但是所有的“前”系列游戏基于块系统。基本上,这意味着游戏使用传统的计数器来代表地图上的单位,而不是单方面显示的单位细节直立的木块。这实现了两件事:首先它提供了一种简单的方式来产生“战争之雾”因为你的对手不能说,通过良好的记忆或扣除,特定的单位是什么类型的单位或其目前的实力。第二,使块站立在一端允许旋转块的可能性,使得当前强度是最高数。虽然大多数战争游戏都有一些类型的机制,让单位能够采取措施,但通常情况下最多只能有两个步骤,因为它们只有两面。然而,块有四个,所以你可以轻松地跟踪许多其他战争游戏提供的细节的两倍。

使用块,哥伦比亚提供了一种方法,添加了很多深入他们的战争游戏,而不会增加复杂的簿记层,允许有趣和相对较短的游戏。

EastFront details the conflict between Germany and the Soviet Union during WWII. Players have to contend with production, supply, command control and whether to try and break the other sides' lines. Several scenarios cover every major point of the war. The game comes with a fantastic, detailed map of Eastern Europe and Russia printed on cardstock and many wooden blocks for the units. This is a standalone game that can also serve as one element of the complete EuroFront series which covers the entire European conflict of WWII. This title uses the Columbia Games Block system. While there are variations in the rule sets, all of the "Front" series of games are based on the block system. Basically this means that rather than using the traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This accomplishes two things: First it provides an easy way of producing a "fog of war" because your opponent cannot tell, save through good memory or deduction, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that allows units to take losses in steps of their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks, Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play.