玩家评分: 8

拥有
Slither

桌游极客排名: 7156

本月排名变化: 52

玩家评分: 8

玩家人数: 2 (最佳: 2人)

时长: 40 分钟

难度: 2.92 (中度策略)

适合年龄: 10+

专业评分: 5.61

语言依赖:

无依赖

出版年份: 2010

出版商:

| (Web published)

设计师:

| Corey Clark

美工:

| 暂缺

桌游类别:

|抽象

桌游机制:

|模式构建

暂缺

Slither is a dynamic square board connection game in which players move and place stones. Objective: White's objective is to connect the right and left hand sides of the board while black aims to connect the top and bottom edges. Materials: A square board of any size and a supply of stones in two colors. Gameplay: Starting with Black, players on their turn either place a stone on any empty cell or place a stone and move another stone already on the board by a chess king's move. The only condition on these actions is that, at the conclusion of the turn no two stones of the same color can be diagonally adjacent unless they are orthogonally connected by a common like-colored stone. Forced Passing: In the very unlikely event that a player will not have a legal move on his turn, he must pass his turn. passing is otherwise strictly prohibited. pie rule: The pie rule has questionable efficacy in classic Slither, as any stone can be translated to the middle of the board without even a loss of tempo. This rule states that No draws are possible in Slither. Advanced Slither: Seasoned Slither players may want to upgrade to Advanced Slither, which is a variant from late 2018 which aims to resolve issues generated by the perhaps excessive mobility of stones, chiefly making the pie rule less superfluous. The only additional rule in advanced Slither is that a stone may only move if its part of a contiguous orthogonal group consisting of stones of both colors. In addition to making pie more effective and foiling opening templates, this rule makes the game both more static, and therefore strategic and more tactically rich. speaking as its designer, I would have released this version of Slither if I had discovered its relative merits in 2010, despite how this may have effected Slither's reputation.