玩家评分: 8.6

拥有
敌人行动:阿登
Enemy Action: Ardennes

桌游极客排名: 2094

本月排名变化: 20

玩家评分: 8.6

玩家人数: 1 - 2 (最佳: 1人)

时长: 60-900 分钟

难度: 4.22 (重度策略)

适合年龄:

专业评分: 6.12

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2015

出版商:

| Compass Games

设计师:

| John H. Butterfield

美工:

| Knut Grünitz | Timothy Schleif

桌游类别:

|战争 |二战

敌人行动:阿登是第二次世界大战中关键运动和运动系列卡片式战争游戏中的第一个,来自RAF设计师约翰·巴特菲尔德,奥马哈海滩D-Day伏击!和地狱€&#153的高速公路。系列中的每个游戏允许两个玩家或一个玩家玩,在冲突中扮演任何一方。

敌人行动提供有趣的,紧张的战争,重点是命令和能力:低复杂度,双方都有不变的决策点;

- 双人竞争;# - 任意一方的接龙游戏,具有管理敌方指挥和战术的创新系统;卡驱动脉冲系统具有多功能卡,可以起到激活地层的作用,实施指挥活动,或在战斗中获得战术优势。玩家绘制战斗奇迹,构建每场战斗的叙述。“阿登(Ardennes)在1944年12月描述了德国对盟军的攻势 - ”战争之战“。每个玩家控制德国或盟国(美国和英国)。如果玩独奏,游戏系统控制对方。

- 地图比例:每英里2.5英里。六角形尺寸过大,方便柜台处理。 - 单位规模:团,旅和部门

- 时间尺度:每回合一天,每轮都有几个冲动。

BGG维基页面有许多澄清和提示和勘误:

敌对行动:阿登德国独奏常见问题

Enemy Action is a new series of card-driven war games on pivotal military operations and campaigns in the twentieth century. Each game allows for play by two players or one player, playing either side in the conflict. The Enemy Action series features: Two-player competition with low complexity and constant decision points for both sides Solitaire play of either side with systems governing all aspects of enemy command and tactics Card-driven impulse system, with multi-purpose cards played to activate formations, implement command events, or gain tactical advantages in combat Diceless and chartless combat system – players draw combat chits that build a narrative of each combat John Butterfield’s unique card-driven mechanic allows players to use multiple resources in multiple ways but each decision has a consequence, many of which aren’t evident at the time. Resources include units and cards. So two different cards can be used to activate the same unit/s, but each card may have a different secondary use that could include artillery support or even activation of more units (or group of units). The combat chit system is yet another decision-making point. Players choose and reveal a number of combat chits that varies based on a number of factors. The minimum and maximum number is dependent upon unit capabilities, terrain and support, but not combat factors (so no factor counting here). This choice can often get an attacker into trouble by going for “a chit too far”… Or it might even be a masterstroke to take that extra chit… Enemy Action: Ardennes The first game in the series is Ardennes. The game portrays the German offensive against the western Allies in December 1944 — the Battle of the Bulge. Each player controls the German or Allied side. When playing solo, the game system controls the other side. So Enemy Action: Ardennes is effectively three games in one box: the two-player game, solitaire playing the Allies, and solitaire playing the Germans. Map scale on this module is 2.5 miles per hex. Hexes on the game map are oversized allowing for easy counter handling. Unit scale is regiment, brigade and division, with one to four steps per unit. Each turn represents one day of the battle, with several alternating player impulses in each day. Components: 3 22″x34″ maps (1 for each solitaire game and 1 for the 2-player game – only 1 is used at a time) 3 full sheets of counters, printed both sides 1 deck of 110 playing cards (poker quality) 3 rules books, (1 for each game) Multiple player aid cards 1 full color 3” box and lid Complexity: Medium Playing Time: 15 minutes to 6 hours for the full campaign Solitaire Suitability: Designed for solitaire play Designer: John Butterfield Developers: John Foley Artist: Tim Schleif (from Compass Games website) BGG wiki page with many clarifications and hints and errata: Enemy Action: Ardennes German Solo FAQ