玩家评分: 6.6

拥有
星舰战士
Starship Troopers

桌游极客排名: 3228

本月排名变化: 23

玩家评分: 6.6

玩家人数: 1 - 2 (最佳: 2人)

时长: 120 分钟

难度: 3.1 (重度策略)

适合年龄: 12+

专业评分: 5.89

语言依赖:

中度, 需要翻译或者贴条

出版年份: 1976

出版商:

| The Avalon Hill Game Co

设计师:

| Randall C. Reed

美工:

| George Goebel | Richard Hamblen | Looking Glass Photographics

桌游类别:

|小说题材 |科幻 |战争

Starship Troopers是基于由科幻小说作家Robert A. Heinlein主持的同名小说。在小说中,海因莱因描述了一场未来战争,涉及到我们的地球(Terrans)的人类与人型生物(昵称为“皮肤明显的物理属性”)及其cobelligerents(完全陌生的蛛形纲)。由于这是未来战争和技术未来发展的故事,在武器装备和战术与战略领域有很大的变化。有一件事情是一样的,但是,战斗仍然依靠个人步兵的肩膀。虽然伟大的星舰在遥远的太阳系之间有穿梭人,而个别武器的力量已经上升到惊人的高度,但除非人们冒险到外星人的行星面上,在自己的家园对抗敌人,否则战争依然是不可胜数的。正如小说的主角胡安·里科(Juan Rico)所说:“我们是去H-Hour的某个地方的男孩,占据一个指定的地形,站在它上面,挖出敌人从他们的洞中,迫使他们然后在那里投降或死亡。我们是血腥的步兵,面团,鸭脚,脚下的士兵,他们是敌人,并亲自接手他。“尽管任务保持不变,未来的创造力已经改变了方法相当。在全球战争中,人力是非常重要的。排在战斗的地方,整个军队曾经一度死亡。但这些排具有二十世纪机械化部门的火力等同性。更重要的是,排中的每个人都配备了一块硬件,使他能够在未来战斗的浩劫中战斗和生存;他的动力装甲西装。正如Rico描述的那样:

“西装不是太空服虽然它可以作为一个。一件西装不是太空船,但它可以飞行一点。 。 。顺便说一下,你看起来像一个大型的大猩猩,装备有大猩猩的武器。但西装比大猩猩强得多。如果一名西装的移动步兵人与大猩猩交换拥抱,那么大猩猩会死亡,被压碎;男人和西装不会被嘲笑。 。 。设计中真正的天才就是你不必控制西服,只要穿上衣服,就像皮肤一样。 。 。骑自行车甚至需要获得技能,与步行非常不同。但是你穿的西装,“

&他最好是。他面对的敌人是星系中最棒的对手。在与Terrans战斗的两场外星种族中,人型生物是最少的反抗。 Rico将它们描述为“

” 。 。 。类人动物,八或九英尺高,比我们更瘦,身体温度更高;他们不穿任何衣服,他们在一组像霓虹灯这样的“窥探者”中脱颖而出。“在早期的情况下,他们正在蜘蛛蛛的一边进行战斗。在后来的情况下,在与地球成功谈判之后,他们切换到了人造天地。他们只是在他们的小城市地形和板块上的优势范围内才是有效的战士。

但与“蛛形纲”相比,“皮肤”比较温和。 ;“虫子”不像我们一样。伪蛛蛛甚至不像蜘蛛。他们是节肢动物,看起来像一个疯子的一个巨大的,聪明的蜘蛛的概念,但他们的组织,心理和经济,更像蚂蚁或白蚁;他们是公共实体,是蜂巢的终极独裁。 。 。但是,不要以为自己纯粹是以直觉来行事的错误。 。 。他们的行为与我们一样聪明(愚蠢的种族不会建造宇宙飞船!),并且更好的协调。训练私人需要至少一年的时间,与他的伴侣打架,一个Bug战士被孵出来可以做到这一点...“作为蜘蛛侠玩家,使用外星人控制垫片来记录他的地下中心Hive细胞复合体的位置,并且附着的隧道向外辐射。隧道用于将战士单位以及作为消耗性诱饵混合在一起的工人单位移动到可以通过漏洞渗透到地面的地方,并攻击地雷单位。完全看不到,只有纸张记录,工程师单位被用来创建违规行为,并且后来扩展隧道。

游戏设置在“程序化指令”系统的场景慢慢介绍游戏的概念。情景I从场景I开始,这是一个基本的MI突袭,在一个紧凑的城市(就像这本书一样,“弗洛雷斯在路上死亡”),情景七,克伦多图战役:最后的地狱袭击蜘蛛侠家园二十二世纪的战争是对人类生存能力的最终考验。这是一个很近的事情。

Avalon Hill复杂性评级 - 5

Starship Troopers is based upon the popular novel of the same name written by the dean of science fiction writers, Robert A. Heinlein. In the novel, Heinlein describes a futuristic war involving homo sapiens from our Earth (Terrans) against a Humanoid race (nicknamed the 'Skinnies' for obvious physical attributes) and their cobelligerents, the totally alien Arachnids. Since this is a story of future wars and future advances in technology, much is changed in the fields of weaponry and tactics and strategy. One thing remains the same, however; the fighting still rests on the shoulders of the individual infantryman. Although great starships has shuttle men between the distant solar systems and the power of individual weapons has risen to awesome heights, wars still cannot be won unless men venture onto the face of alien planets and fight the enemy on their home ground. As Juan Rico, the protagonist of the novel, relates: "We are the boys who go to a particular place, at H-Hour, occupy a designated terrain, stand on it, dig the enemy out of their holes, force them then and there to surrender or die. We're the bloody infantry, the doughboy, the duckfoot, the foot soldier who goes where the enemy is and takes him on in person." Although the mission remains the same, future inventiveness has changed the method considerably. In a galaxy-wide war, manpower is at a premium. Platoons fight where entire armies once tred. But these platoons possess the firepower equivalence of a Twentieth-Century mechanized division. More importantly, each man in the platoon is provided with a piece of hardware that allows him to fight and survive in the holocausts of future combat—his powered armor suit. As Rico describes it: "A suit isn't a spacesuit — although it can serve as one. A suit is not a space ship but it can fly—a little . . . Suited up, you look like a big steel gorilla, armed with gorillasized weapons. But the suits are considerably stronger than a gorilla. If a Mobile Infantry man in a suit swapped hugs with a gorilla, the gorilla would be dead, crushed; the man and the suit wouldn't be mussed . . . The real genius in the design is that you don't have to control the suit, you just wear it, like your clothes, like skin . . . Even riding a bicycle demands an acquired skill, very different from walking. But a suit you just wear." With the suit and the incredible array of weaponry that go with it, the Mobile Infantry soldier is an exceedingly formidable opponent. He had better be. The enemies he faces are the most awesome adversaries in the galaxy. Of the two extraterrestrial races fighting the Terrans, the Humanoids are the least revolting. Rico describes them as " . . . humanoid, eight or nine feet tall, much skinnier than we are and with a higher body temperature; they don't wear any clothes and they stand out in a set of 'snoopers' like a neon sign." In early scenarios they are fighting on the side of the Arachnids. In later scenarios, after successful negotiations with Earth, they switch over to the Terran side. They're only effective fighters within the confines of their small city terrain and strong points on the board. But the 'Skinnies' were mild looking in comparison to the Arachnids: "The 'Bugs' are not like us. The Pseudo-Arachnids aren't even like spiders. They are arthropods who happen to look like a madman's concept of a giant, intelligent spider, but their organization, psychological and economic, is more like that of ants or termites; they are communal entities, the ultimate dictatorship of the hive . . . But don't make the mistake of thinking that they act purely from instinct . . . their actions are as intelligent as ours (stupid races don't build spaceships!) and were much better coordinated. It takes a minimum of a year to train a private to fight and to mesh his fighting with his mates; a Bug warrior is hatched able to do this ..." As the Arachnid Player, uses an Alien Control Pad sheet to record the placement of his underground central Hive cell complex and the attached tunnels radiating outward. Tunnels are used to move the Warrior units, along with Worker units mixed in as expendable decoys, to locations where they can pop up to the surface through a breach hole and attack the Terran units. Completely unseen, and only paper recorded, Engineer units are used to create the breaches and, later, to extend the tunnels. The game is set up in a "Programmed Instruction" system of scenarios to slowly introduce the game concepts. Scenarios range from Scenario I, which starts players off with a basic MI raid on a Skinny city (just like the book. "Flores died on the way up") to Scenario VII, The Battle of Klendathu: the final Terran assault on the Arachnid Homeworld. Warfare in the Twenty-second Century is the ultimate test of survivability of the human race. It was a very near thing. Avalon Hill Complexity rating - 5