玩家评分: 7.2

拥有
葛底斯堡
Gettysburg

桌游极客排名: 4487

本月排名变化: 37

玩家评分: 7.2

玩家人数: 2 (最佳: 2人)

时长: 180 分钟

难度: 2.84 (中度策略)

适合年龄: 13+

专业评分: 5.74

语言依赖:

无依赖

出版年份: 2010

出版商:

| Treefrog Games | Warfrog Games

设计师:

| Martin Wallace

美工:

| Peter Dennis

桌游类别:

|美国内战 |模型 |战争

桌游机制:

|行动点分配 |骰子驱动

马克·华莱士的双人游戏争夺了Treefrog的第二线游戏(2009-2010系列,系列的第4场系列),涉及美国内战 - 指挥联盟或联盟部队的玩家。与葛底斯堡华莱士想要产生一个平衡而不是历史上准确的游戏。游戏例如忽略了伤亡水平,而单位并不完全符合旅,部队 - 即使部队的比例接近于历史准确性。

葛底斯堡的队员类似于Treefrog之前的战友滑铁卢。每天由四个时期组成,游戏过三天,重点位置必须在一个时期结束之前举行。每个玩家有八个编号的“顺序块”,排名从二到五。玩家然后将这样的块放在游戏区域中,订单块允许发出一些订单。订单可以激活相同或相邻区域的单位。订单由光盘表示,一旦区域中的订单光盘数量与订单块的值匹配,则不再发出更多订单。玩家将不得不删除该块并放置一个新的块。如果玩家在以后的时间内没有足够的订单光盘,他将被迫通过他短暂的每张光盘。突击战斗类似于滑铁卢,主要的例外是攻击者和防守者使用不同的士气检查表。防守者更有可能撤退而不是被淘汰,但也有机会反击攻击。联盟球员通过采取两个主演的地区,或小圆顶赢得。

Martin Wallace's 2-player wargame for Treefrog's second line of games (2009-2010 series, 4th game of the series) dealing with the American Civil War - the players commanding either Confederate or Union forces. With Gettysburg Wallace wanted to produce a balanced rather than a historically accurate game. The game e.g. ignores casualty levels, and Units do not correspond exactly to brigades or divisions - even if the forces' proportion is close to historical accuracy. The player pieces in Gettysburg are similar to those in Treefrog's previous wargame, Waterloo. Each day consists of four periods, and the game is played over three days, and key locations must be held by the end of one period. Each player has eight numbered 'order blocks', ranking from two to five. Players then place such blocks in the game areas, the order block allowing a number of orders to be issued that area. The orders can activate units in the same or adjacent areas. Orders are represented by discs, once the number of order discs in an area matches the value of the order block then no more orders can be issued. The players will then have to remove the block and place a new one. If a player does not have enough order discs for the following period, he will be forced to pass for each disc he is short. Assault combat is similar to Waterloo, the main exceptions are that the attacker and defender use different morale check tables. The defender is more likely to retreat than be eliminated, but there is also the chance of a counter-attack to throw back the assaulting forces. The Confederate player wins by taking two starred areas, or Little Round Top.