玩家评分: 6.9

拥有
西兰岛
Seeland

桌游极客排名: 1887

本月排名变化: 17

玩家评分: 6.9

玩家人数: 2 - 4 (最佳: 2人)

时长: 45-60 分钟

难度: 2.3 (轻度策略)

适合年龄: 9+

专业评分: 6.21

语言依赖:

无依赖

出版年份: 2010

出版商:

| Ravensburger

设计师:

| Günter Burkhardt | Wolfgang Kramer

美工:

| Franz Vohwinkel

桌游类别:

|经济 |农业

Seeland扮演荷兰(17世纪)的黄金时期。在这个时候,省土地(泽兰)获得了更大的权力,繁荣和意义。游戏的目的是扩大和提取更多的海面。玩家在这个时候就像一个尊敬的民众一样生活,并参与了土地开垦。#10;

游戏板显示3个主要部分 - 围绕边缘的得分轨迹,一个你收集种子瓦片和风车瓦片,以及您放置和/或显示瓦片进行评分的土地面积。设置包括随机地放置“岛”在陆地指定的空间上的瓷砖。在游戏开始的时候,您将四个风车当中的一个放置在大约中心的区域指定的特殊起始区域。

rondel使用独特的方法来确定哪些瓦片可用在市场的内圈。如果您选择种子瓦片(卷心菜,油菜籽或郁金香),则必须将其放置在与其中一个风车典当相邻的空白处。如果您选择风车瓦,则将其放置在与已经包含瓦片的空间相邻的空白空间。所有的瓦片都有一个胜利点号码(有些是零)。当环绕风车时,如果您在相邻的瓷砖中至少有2种类型的种子,则可以将相邻的瓷砖总数量加到轨道上。如果所有瓷砖都是相同的类型,则不会对点进行评分。如果所有3种类型都存在,请添加总共5点。

如果您将风车放在一个或多个岛屿瓦片旁边,则将其翻转以显示其类型。他们可能是种子或农场。如果你透露一个农场,你会得到一个硬币,可以立即进行第二回合。

当风车瓷砖或种子瓦的供应耗尽时,游戏即将结束。 (确切的结束时间取决于灵魂中的移动。)

如果你正在玩一套允许终点游戏奖励积分的规则,得分,得分最高的玩家

Seeland plays in the golden era of the Netherlands (17th century). In this time the province Seeland (Zeeland) gains ever more power, prosperity and significance. The object of the game is to expand and extract more land surface from the sea. Players live as a respected burgher in this time and take part in the land reclamation. The game board shows 3 main sections - the scoring track around the edge, a rondel where you gather seed tiles and windmill tiles, and the land area where you place and/or reveal tiles for scoring. Setup includes randomly placing "island" tiles on spaces designated in the land area. At the beginning of the game, you place one of your 4 windmill pawns in the special starting area indicated in approximately the center of the land area. The rondel uses a unique method for determining which tiles are available in the inner ring of the market. If you select a seed tile, (cabbage, rapeseed, or tulips) you must place it on an empty space adjacent to one of your windmill pawns. If you choose a windmill tile, you place it on an empty space adjacent to a space already containing a tile. All tiles have a victory point number (some are zero). When you surround a windmill, you total the adjacent tiles and score that amount on the track, if you have at least 2 types of seed amongst the adjacent tiles. If all tiles are of the same type, no points are scored. If all 3 types are present, add 5 points to the total. If you place a windmill next to one or more island tiles, you flip them over to reveal their type. They may be seeds or a farm. If you reveal a farm, you get a coin which can be used to take an immediate second turn. When either the supply of windmill tiles or of seed tiles is exhausted, the game will soon end. (The exact end time depends on the movement within the rondel.) If you are playing with the set of rules that allow for end game bonus points, score them, and the player with the most points wins.