玩家评分: 7.9

拥有

购买电子版桌游

IOS
优势物种
Dominant Species

桌游极客排名: 49

玩家评分: 7.9

玩家人数: 2 - 6 (最佳: 4人)

时长: 120-240 分钟

难度: 4.03 (重度策略)

适合年龄: 14+

专业评分: 7.66

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2010

出版商:

| 战棋会(中文)

设计师:

| Chad Jensen

美工:

| Chad Jensen | Rodger B. MacGowan | Chechu Nieto

桌游类别:

| 动物 | 环境 | 史前

桌游机制:

| 区域控制 | 卡牌选择 | 网格移动 | 模块化版图 | 板块放置 | 多样玩家技能 | 工人放置

游戏概述

90,000 B.C. —一个伟大的冰河时代即将到来。在不同的动物之间,不可思议地开始了全球霸主地位的另一场泰拳斗争。 “主导物种”是一个抽象地重现古代历史的一小部分的游戏:冰河时代的沉重侵蚀,以及试图适应缓慢变化的地球的生物所需要的东西。

每个玩家将扮演六个主要动物类别哺乳动物,爬行动物,鸟,两栖动物,蜘蛛或昆虫之一的角色。每个玩家或多或少都会以相对于自然平衡的状态开始游戏。但是,这不是最后一次:确实是“适者生存”。通过狡猾的动作棋子放置,玩家将努力在尽可能多的不同地形图块中占据主导地位,以获得强大的卡片效果。玩家也想要传播他们的个人物种,以获得他们特定动物的胜利点。通过形态,移民和适应行动等方式,将帮助玩家进行这些努力。所有这一切最终导致了最后的游戏,冰河时代的最终上升,玩家积累了最多胜利点的玩家将使他的动物成为主导物种。但是,有人更快地成为主流,因为它变得强大的冷...#10;

游戏玩#10;大型六角形瓦片在整个游戏中被使用,以创造一个不断扩大的解释因为它可能出现在一千个世纪前。较小的苔原瓦片将被放置在较大的瓦片顶部;在冰河时代侵蚀的过程中,将它们转化为苔原;

圆柱形动作棋子(或“AP”)驱动游戏。每个AP将允许玩家执行可以采取的各种动作,如物种形成,环境变化,迁移或冰川。在计划阶段放置在动作显示器上之后,AP将在执行阶段触发该拥有者的特定动作。一般来说,玩家将会尝试增强自己动物的生存能力,同时尝试阻止他们的对手’希望在途中收集有价值的胜利点(或“VP”)。各种卡片将有助于这些努力,为玩家提供一次性的能力或机会重复的VP增益。在整个游戏中,物种多维数据集将被添加到游戏中,移动和移出瓦片(“地球”)。元素盘将被添加到动物和地球中去除。游戏结束时,玩家将对每个玩家进行最终得分,之后控制最高VP总数的玩家将赢得比赛。

10;主要物种:卡片游戏

Game Overview 90,000 B.C. — A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species. Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth. Each player will assume the role of one of six major animal classes—mammal, reptile, bird, amphibian, arachnid, or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed "survival of the fittest". Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration, and adaptation actions, among others. All of this eventually leads to the end game—the final ascent of the ice age—where the player having accumulated the most victory points will have his animal crowned the Dominant Species. But somebody better become dominant quickly, because it’s getting mighty cold... Game Play The large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of earth as it might have appeared a thousand centuries ago. The smaller tundra tiles will be placed atop the larger tiles—converting them into tundra in the process—as the ice age encroaches. The cylindrical action pawns (or "AP"s) drive the game. Each AP will allow a player to perform the various actions that can be taken, such as speciation, environmental change, migration, or glaciation. After being placed on the action display during the Planning Phase, an AP will trigger that particular action for the owning player during the Execution Phase. Generally, players will be trying to enhance their own animal’s survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points (or "VP"s) along the way. The various cards will aid in these efforts, giving players useful one-time abilities or an opportunity for recurring VP gains. Throughout the game, species cubes will be added to, moved about in, and removed from the tiles in play (the "earth"). Element disks will be added to and removed from both animals and earth. When the game ends, players will conduct a final scoring of each tile—after which the player controlling the animal with the highest VP total wins the game. Reimplemented by Dominant Species: The Card Game