玩家评分: 7.4

拥有
埃及
Egizia

桌游极客排名: 620

本月排名变化: 4

玩家评分: 7.4

玩家人数: 2 - 4 (最佳: 4人)

时长: 90 分钟

难度: 2.84 (中度策略)

适合年龄: 12

专业评分: 6.86

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2009

出版商:

| Hans im Glück | Bard Centrum Gier | IELLO

设计师:

| Acchittocca | Flaminia Brasini | Virginio Gigli | Stefano Luperto | Antonio Tinto

美工:

| Franz Vohwinkel

桌游类别:

|古代 |农业

玩家是古埃及的建筑商,争取获得法老(狮身人面像,方尖碑,寺庙和金字塔)要求的最具名望的建筑物,并且游戏持续5圈。在每一个回合中,玩家将他们的棋子放在板子上,沿着尼罗河畔,获得每个广场上显示的优势。在右岸,有固定的广场,玩家可以得到工人,提高他们的商业能力,影响洪水(从而影响田地的生育力),并保留建立纪念碑的权利(只有在所有的布置都是完成)。在左岸,玩家可以在每一回合开始的时候,在10个正方形的地方随机采集卡片;一些这些卡片一直保持到游戏结束(可耕种的田野,采石场,赋予特殊优势的神),而其他的这些牌子在使用后被丢弃,并提供多种直接的优势。在Egizia,对工人安置机制的扭曲是,玩家必须在尼罗河过程之后放置他们的棋子,向北移动(从地中海看到的板的顶部到底部)。以这种方式,每个位置不仅阻止对手选择同一个广场(除了纪念碑,总是允许多个玩家的纪念碑),而且还强制玩家将其剩余的棋子放置在他刚刚占领的正方形下方放置“典当”,因为“工人”是游戏的资源之一,如粮食和石头)。当放置阶段结束时,玩家的工作人员必须喂养在田间生产的粮食。每个领域的生产都是基于尼罗河的洪水,所以一些领域可能不会给每一轮粮食。如果一个球员对所有的工作人员没有足够的粮食,他必须用胜利点购买(该比例对于具有改善的商业能力的玩家来说更好,记录在板上的特定轨道上)。之后,从拥有的采石场收到石头,并用来建造纪念碑(如果权利是早先保留的)以及工人。

游戏结束时,游戏中得分(主要建造古迹)被添加到在Sphinx卡上获得满足某些条件的奖金。总数最高的是获胜者。

在线玩

尤卡塔(回合制)

The players are builders in Ancient Egypt, competing to get the most fame building different monuments requested by the Pharaoh (the Sphinx, the Obelisk, the Temple, and the Pyramid). The game lasts 5 turns. In each turn, the players place their pawns on the board, along the banks of the Nile, getting the advantages shown on each square. On the right bank there are fixed squares where the players may get workers, improve their mercantile capabilities, influence the floods (and thus the fertility of the fields) and reserve the right to build the monuments (that are built only after all the placements are done). On the left bank the players may take cards that are deployed randomly on the 10 squares at the start of each turn; some of these cards are kept until the end of the game (cultivable fields, stone quarries, deities granting special advantages), while others are discarded after the use and offer multiple immediate advantages. In Egizia, the twist on the worker placement mechanic is that the players must place their pawns following the course of the Nile, moving northwards (from the top to the bottom of the board, that is seen from the Mediterranean Sea). In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place his remaining pawns only on the squares below the one he just occupied (note that "pawns" are placed, since "workers" are one of the resources of the game, like grain and stones). When the placement phase is over, the workers of the players must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player has not enough grain for all his workers, he has to buy it with Victory Points (the ratio is better for players with improved mercantile capabilities, recorded on a specific track on the board). After that, stones are received from the owned quarries and used to build the monuments (if the right to do was reserved earlier) along with the workers. When the game ends, the points scored during the game (mainly building the monuments) are added to the bonuses obtained fulfilling certain conditions on the Sphinx cards. Whoever has the highest total is the winner. Online Play Yucata (turn-based)