玩家评分: 7

拥有
格兰纳达
Granada

桌游极客排名: 3737

本月排名变化: 27

玩家评分: 7

玩家人数: 2 - 6 (最佳: 3人)

时长: 45-60 分钟

难度: 2.24 (轻度策略)

适合年龄: 8+

专业评分: 5.82

语言依赖:

无依赖

出版年份: 2009

出版商:

| Queen Games

设计师:

| Dirk Henn

美工:

| Jo Hartwig

桌游类别:

|城市建设 |文艺复兴

格拉纳达许多工匠,贸易商和整个家庭已经定居在内华达山脚下,因为阿罕布拉宫是承诺所有人的工作,合同和所有的繁荣。

(从出版商的blurb。)

&#10 ;格拉纳达是阿罕布拉家族的新成员,具有更具挑战性的特征:在这个独立的游戏中,玩家将在格拉纳达市发展,旁边是着名的阿罕布拉山脉内华达山脉,通过购买建筑瓷砖来建造这座城市,胜利点。建筑砖现在有两面,有新的建筑类型,在游戏中设置值。

链接到预告片http://www.queen-games.de/index.php?id = 2537 ---- 2

与阿尔罕布拉宫的差异阿尔罕布拉宫先进。玩是一样的:购买建筑瓷砖,取钱或改造。如果您购买的瓷砖的确切金额,您可以采取另一个行动,与阿罕布拉一样。差异:新建筑类型,建筑价值是动态的,双面的瓦片,护城河而不是墙壁。

格拉纳达有9种建筑类型。与阿罕布拉不同,建筑物没有设定值。相反,建筑价值取决于所有玩家城市中类型建筑物的数量乘以乘数。在阿罕布拉,有3个得分回合,在此期间,每个建筑类型都被检查,并为具有大多数建筑类型的玩家颁发了积分。在第一个得分回合中,A,只有具有特定建筑物类型的最多瓦片的玩家才能获得该建筑物类型的分数(总计数的1倍)。在第二个得分回合中,B,前2名玩家的得分(分别是总计数的2倍和总计数的1倍),而在最后一轮中,前3名(3x,2x和1x)的总计数建筑类型)。得分为“初学者游戏”有一点不一样。

格拉纳达没有关系:积分从未像阿罕布拉一样分裂。在两个玩家在其城市中具有相同数量的特定类型的瓦片的情况下,具有该类型的最高瓦片的玩家获胜,而另一个玩家取得下一个位置。所以,在格拉纳达,它可以买到更昂贵的建筑物。例如:当A圆得分卡出现时,Cindy有2所学校,Diana有2名,Tim有1名,Tina而贝利各有0个,目前在城市中共有5所学校。辛迪最高的学校是10岁,戴安娜是7岁。所以,在A轮中,辛迪得分为1分5分= 5分。

当B回合得分卡被打倒时,学校是:Cindy 2,Diana 3,Tim 1,Tina和Bailey,共有6所学校。所以,戴安娜得分2 x 6 = 12分,辛迪得分1 x 6 = 6分。在最后一轮,学校计数是辛迪2,戴安娜3,蒂姆1,蒂娜2,贝利0个城市共有8所学校。辛迪最高的学校是10岁,蒂娜的是4岁。所以,戴安娜得分3 x 8 = 24分,辛迪得分2 x 8 = 16分,蒂娜得分1 x 8 = 8分

另一个格拉纳达的差异在于瓦片是双面的:一方面是一种偶数的建筑,另一方面是一个不同的奇数建筑,价值高一个。两侧的建筑物的配置在每侧的护城河放置或缺乏方面是相同的。当购买建筑物时,玩家可以立即将建筑物放置到城市内,或者可以将其翻转到另一边,并将其放置在供应中,以便在改建动作期间进行以后的安置。

建筑市场最初充满了瓷砖。下一次市场充满时,奇怪的一面将被放置,然后偶然,然后奇怪等。在建筑市场附近的板上提供了一个方便的切换功能,以方便这个。

阿罕布拉与格拉纳达之间的最后一个区别是护城河,而不是墙壁,真的只是艺术品的差异。在阿罕布拉,在每个得分回合中,每个玩家在她的城市周围,以最长的连续护城河而不是墙壁得分。规则对于瓷砖放置是相同的:必须能够追溯到城市的中心,护城河可以触摸护城河等。在我玩过的游戏中,玩家经常评论说,似乎更难建立格拉纳达的护城河瓦片与阿罕布拉的墙砖相比。再一次让格拉纳达成为阿罕布拉的高级版?阿罕布拉

Granada – many artisans, traders and entire families have settled at the foot of the Sierra Nevada because the Palace of Alhambra promises all people work, contracts and above all prosperity. (From the publisher's blurb.) Granada is new member of the Game: Alhambra family with a more challenging character: in this standalone game the players develop the city of Granada next to Sierra Nevada, where the famous Alhambra stands, by buying building tiles to construct the city which will earn the most victory points. Building tiles now have two sides and there are new building types for which the value is set during the game. Link to Trailer http://www.queen-games.de/index.php?id=2537----2 Play Differences from Alhambra Alhambra advanced. Play is the same: buy a building tile, take money or remodel. If you buy a tile for the exact amount, you can take another action, same as in Alhambra. The differences: new building types, building values are dynamic, two-sided tiles, and moats instead of walls. There are 9 building types in Granada. Unlike Alhambra, the buildings do not have a set value. Instead, building value is determined by the count of that type of building in all players' cities times a multiplier. As in Alhambra, there are 3 scoring rounds during which each building type is examined and points awarded for the player with the majority of that type of building. In the first scoring round, A, only the player with the most tiles of a particular building type scores for that building type (1 times the total count). In the second scoring round, B, the top 2 players score (2 times the total count and 1 times the total count respectively), and in the final round, the top 3 score (3x, 2x, and 1x the total count of that building type). Scoring for a "Beginners Game" is a little different. There are no ties in Granada: points are never divided like in Alhambra. In the case of two players having the same number of tiles of a particular type in their cities, the player with the highest valued tile of that type wins, and the other player takes next place. So, in Granada, it pays to buy the more expensive buildings. For example: When the A round-scoring card is turned up, Cindy has 2 Schools, Diana has 2, Tim has 1, Tina and Bailey each have 0, for a total of 5 Schools currently in cities. Cindy's highest School is a 10, Diana's is a 7. So, in round A, Cindy would score 1 x 5 = 5 points. When the B round-scoring card is turned up, the count for Schools is: Cindy 2, Diana 3, Tim 1, Tina and Bailey 0 each for a total of 6 Schools. So, Diana scores 2 x 6 = 12 points and Cindy scores 1 x 6 = 6 points. In the final round, the School count is Cindy 2, Diana 3, Tim 1, Tina 2, Bailey 0 for a total of 8 Schools in cities. Cindy's highest School is a 10, Tina's is a 4. So, Diana scores 3 x 8 = 24 points, Cindy score 2 x 8 = 16 points and Tina score 1 x 8 = 8 points. Another difference in Granada is that the tiles are two-sided: on one side an even-numbered building of some type, on the other a different, odd-numbered building valued exactly one higher. The configuration of the buildings on both sides is identical in terms of moat placement or lack thereof on each side. When purchasing a building, a player can immediately place the building, as is, into her city or may flip it to the other side and place it in her supply for later placement during a remodel action. The Building Market is initially filled with tiles even-side up. The next time the market is filled, the odd side will be placed up, then even, then odd, etc. A handy toggle feature is provided on the board near the Building Market to facilitate this. The last difference between Alhambra and Granada, moats instead of walls, is really just a difference in artwork. As in Alhambra, during each scoring round, each player scores points for her longest continuous moat, instead of wall, surrounding her city. The rules are the same regarding tile placement: must be able to trace an unbroken path back to the city's center, moat can touch moat, etc. In games I've played, players have often commented that it seems to be harder to build with the moat tiles of Granada than with the wall tiles of Alhambra. Just one more way to make Granada an advanced version of Alhambra? Re-implements: Alhambra