玩家评分: 6.6

拥有
贡扎加
Gonzaga

桌游极客排名: 3593

本月排名变化: 20

玩家评分: 6.6

玩家人数: 2 - 4 (最佳: 4人)

时长: 30-60 分钟

难度: 2.47 (轻度策略)

适合年龄: 8+

专业评分: 5.84

语言依赖:

无依赖

出版年份: 2009

出版商:

| ABACUSSPIELE | dV Giochi

设计师:

| Guglielmo Duccoli

美工:

| Alberto Bontempi | Stefano de Fazi

来自BoardgameNews.com:
&#10的说明Gonzaga家族统治了意大利北部近五百年的一部分,在1708年失去了对奥地利哈布斯堡的控制权。在他们统治期间,贡萨加众议院的两个女儿结婚神圣罗马皇帝。在冈萨加,球员们必须进入时代的扩张主义精神,在整个欧洲建立一个隐蔽的港口和城市,同时也试图完成秘密任务。这场比赛持续了7-12个回合,球员们在欧洲的六个地区竞争。 (区域数量和特定区域根据玩家数量和游戏开始时绘制的场景图块而有所不同)。

每个玩家从他们的个人绘制一张卡片甲板;每个解密卡片描绘了十二个陷阱之一:塑料部件包括多个六边形环,其中一些环上有城堡。然后每个玩家秘密地选择地区卡和动作卡,然后同时显示它们。部分盗版(但不是全部)必须位于选定的地区,行动卡决定玩家是否必须在一个或多个港口,一个或多个城市,露天地或两个港口玩耍和城市。有了最后的动作–联盟卡–玩家可以选择将六个个别戒指中的一个或两个放置在板上,即使在另一个玩家已经通过盗版声明的空间上。你得分要覆盖城市和港口,连接海上至少三个港口,并把你的小朋友作为捐赠捐赠给教会。您玩的卡片将放置在下一回合,从而迫使您在放置骰子时切换区域和动作。

游戏结束后12轮或基于城市的触发点,港口没有覆盖。连线最多的玩家,包括个人戒指,都会得到一个奖金,然后玩家根据他们涵盖的目标城市数量,揭示他们隐藏的目标和得分。

Description from BoardgameNews.com: The Gonzaga family ruled part of northern Italy for nearly five hundred years, losing control to the Hapsburgs from Austria in 1708. During their reign, two daughters of the House of Gonzaga married Holy Roman Emperors. In Gonzaga, players must get into the expansionist spirit of the times and build fiefdoms across Europe to stake a claim on harbors and cities, while also trying to complete secret missions. The game lasts 7-12 rounds, and players are competing in some of six regions in Europe. (The number of regions and the specific regions vary based on the number of players and the scenario tile drawn at the start of the game.) A round starts with each player drawing a fief card from their individual deck; each fief card depicts one of twelve fiefs: plastic components comprising multiple hexagonal loops with castles on some of these loops. Each player then secretly chooses both a region card and an action card, then reveals them simultaneously. Part of the fief (but not all of it) must lie in the chosen region, and the action card determines whether a player must play the fief on one or more harbors, on one or more cities, on open land, or on both harbors and cities. With this last action – the alliance card – a player can alternatively place one or two of six individual rings on the board, even on spaces that another player has already claimed with a fief. You score points for covering cities and harbors, for connecting at least three harbors in a sea, and for setting aside your fief as a donation to the church. The cards you play are set aside for the next turn, thereby forcing you to switch regions and actions as you place fiefs. The game ends either after twelve rounds or after a trigger point based on the cities and harbors not covered. The player with the most connected fiefs, including the individual rings, scores a bonus, then players reveal their hidden objectives and score based on the number of target cities they covered.