Each of up to four Agents is given an assignment: 'Find your THRUSH Agent and deliver him to U.N.C.L.E. Headquarters'. If you do this before your opponents, you win the game. Subtle strategies make this game a little better than your basic 'roll and move' game. Movement is governed by dice roll, but you only get the roll from one of them, unless you roll doubles. For example: If you Roll a 3 and 5, you choose whether you move 3 or 5 spaces. If you roll a 6 and 6, you MUST move 12. You may also 'steal' Agents from other players to keep them from winning by landing on them by exact count. Once you've found your assignment you have to try to keep it a secret before you 'make your run for home base' as your opponents will be out to get you.