Based on Chess, but with less tactical requirements of the player. Players have eight pieces - six soldiers, a King and a Kings Guard. The player starts by rolling a dice, giving him a number that is the maximum moves that player can make during his turn. He may move any pieces he wants as long as their moves add up to or below the total rolled on the dice. All pieces move once for every dot on the dice except the King's Guard, who moves twice, never less, for each spot used. This is played out on a chess board with a blue and a red team. Blue moves first. The objectives are either to kill the other King whilst protecting one's own (Eliminator) or just to kill every enemy piece on the board (Speed Eliminator). To perform a kill, your piece must leap frog another. If your piece passes over another - whichever team it belongs to - it is dead and removed from the board. Each piece has a forward facing arrow on its head except the King's Guard. These show the directions the pieces are allowed to move in. The KG may move in any direction, but for the other pieces to change direction, the directional dice (which tells you which way to turn) must be rolled instead of the movement dice. The result of the roll must be adhered to with one of your pieces changing direction accordingly. If a piece reaches the enemy's side, it recieves a cap that allows it to move in any direction. This cap is also a shield which can 'die' instead of the piece, should the piece be killed. If the piece lands infront of the King, the cap may be transfered, but the piece must remain in the direction it faces when the cap is removed. A four player version has been developed and can be accessed from the link below, but email me at email@example.com for the username and password before going for it!