玩家评分: 6.6

拥有
雄伟希腊
Magna Grecia

桌游极客排名: 3644

本月排名变化: 39

玩家评分: 6.6

玩家人数: 2 - 4 (最佳: 4人)

时长: 90 分钟

难度: 2.95 (中度策略)

适合年龄: 12+

专业评分: 5.83

语言依赖:

无依赖

出版年份: 2003

出版商:

| Clementoni | Rio Grande Games | Venice Connection

设计师:

| Leo Colovini | Michael Schacht

美工:

| François Bruel

桌游类别:

|古代 |区域建设

从spielbox-online.de翻译,通过altavista babel鱼(手动调整很多):

麦格纳格雷西亚(文明的摇篮)是与克莱门托尼一年的主要吸引力。该游戏是Leo Colovini和Michael Schacht的联合工作。“意大利南部地区被称为麦格纳格雷西亚,由希腊商人和冒险家定居在2500年前。在希腊人到来之前,这个国家只有几个小部落居住着。富有成果的土壤,可通航的河流,大型森林,青铜和银矿提供了巨大的发展潜力。更大的城市发达,如塔兰图斯,锡拉丘兹,加丹,洛特里和纳克索斯。此外,还有许多村庄没有遗迹。当地道路系统促进了贸易,城市发达。出现了越来越多的城市之间的竞争,特别是对甲骨文的控制,这是甲骨文的一个重要来源,而且是一个重要的名声和财富来源。每个玩家必须成功地解决和发展Magna Grecia。在有利的地方,市场建成,村庄发展成城市,并通过道路系统互连。只有这样,内部才能被打开,而Oracle则被控制。构建自己的大城市往往是非常昂贵的,有时候值得建设在中立的村庄或对手的城市。“#10;

板上盖着一个六角形网格,其中的道路,城镇,或市场。一场比赛是12轮。每轮由动作地图确定,动作地图根据某种模式在游戏开始时设定。该地图指定玩家顺序,并指明可以使用三种基本动作(道路建设,城市建设和供应)。当然也有一些建筑规则要考虑。此外,市场可以建立,其价值取决于连接地点的数量。甲骨文在板上显示。为了控制甲骨文,玩家必须通过道路连接自己的一个城市。但是,如果几个城市与甲骨文相连,最重要的城市将以连接到城市的地点数量(不包括Oracles)为依据。市场与Oracle确定游戏结束时间

From spielbox-online.de, translated via altavista babel fish (with a lot of manual tweaks): Magna Grecia (The cradle of the civilization) is the main attraction of the year with Clementoni. The game is a joint work of Leo Colovini and Michael Schacht. The southern region of Italy was called Magna Grecia and was settled 2,500 years ago by Greek merchants and adventurers. Before the arrival of the Greeks, the country was inhabited by only a few small tribes. Fruitful soil, navigable rivers, large forests, and bronze and silver mines offered enormous development possibilities. Larger cities developed, such as Tarantum, Syracuse, Katane, Locri, and Naxos. In addition, there were numerous villages of which no trace remains. A local road system promoted trade, and rich markets developed in the cities. More and more rivalries between the cities arose, particularly over control of the Oracle, which represented an important source for fame and wealth. Sufficient material for an evening of play. Each player must successfully settle and develop Magna Grecia. At favorable points, markets are built, villages are developed into cities and interconnected by a road system. Only thus may the interior be opened and the Oracle controlled. Constructing your own large city is often very expensive, and it is sometimes worthwhile to build instead in the neutral villages or opponents' cities. The board is covered with a hexagon grid on which pieces of road, towns, or markets are placed. A game is 12 rounds long. Each round is determined by an action map, which is set up at the beginning of play according to a certain pattern. The map specifies the player sequence and indicates to which extent the three basic actions (road construction, city building, and supply) may be used. There are also, of course, certain building rules to be considered. Additionally, markets can be established, the value of which depends on the number of connected locations. The Oracle is shown on the board. In order to control the Oracle, a player must connect one of his own cities to it by road. But if several cities are connected to an Oracle, the most important city takes precedence, determined by the number of locations connected to the city (not including Oracles). Markets and the Oracle determine when the game ends.