玩家评分: 6.5

拥有
新英格兰
New England

桌游极客排名: 2710

本月排名变化: 8

玩家评分: 6.5

玩家人数: 3 - 4 (最佳: 4人)

时长: 90 分钟

难度: 2.46 (轻度策略)

适合年龄: 12+

专业评分: 5.98

语言依赖:

无依赖

出版年份: 2003

出版商:

| Goldsieber Spiele | Überplay

设计师:

| Alan R. Moon | Aaron Weissblum

美工:

| Franz Vohwinkel

桌游类别:

|经济 |区域建设

桌游机制:

|拍卖/竞价 |板块放置

以17世纪新英格兰为主题的招标和平铺游戏。每个玩家代表一个购买和开发大片土地的家庭。结算面积为98平方(9×11,一平方米)。每个家庭都从三种土地类型中的每一种开始,即定居点,农田,牧场。瓷砖未开发和发展;自然地,它们开始不发达。

在起始瓦片初始放置后的每一轮,玩家竞标购买更多的地块或开发卡的权利 - 每轮最多两次。共有9个组合的瓷砖和卡片可供购买。投标高(因此为每次购买付出更多)的优势是,高投标人获得首选,最高出价者决定在下一轮拍卖多少张瓷砖和卡片。购买后必须立即播放瓷砖或卡片,除非可以存放卡片(而不是瓷砖)以备日后使用。那些不能玩的人可能不会买。

开发卡有两种。一个玩家可以让玩家买到朝圣者(谁产生先令,游戏的货币),谷仓(存储开发卡)或船只(为那些提供的额外的瓷砖或卡片)。另一个是开发地砖的必要条件。开发是可能的,只有当玩家拥有相同类型,数量和配置的未开发的瓦片,如卡上所示,e。例如,三个平铺砖形成直角,两个相邻的牧场或四个定居点的正方形。玩开发卡获得胜利点,数量取决于使用卡的难度。平铺的瓷砖得分10分,而朝圣者,谷仓或船只只获得一个。

&#10,继续播放,直到有太多的卡片和瓷砖剩下来进行全面拍卖。在这一点上,玩家统一了胜利点,为大多数朝圣者,仓库或船只增添了奖金。获胜者是得分最高的球员;先令是断路器。

A bidding and tile laying game with a theme of settling 17th Century New England. Each player represents a family that buys up and develops large tracts of land. The area of settlement is 98 squares (9 x 11, with one square missing). Each family starts with a double-sized tile of each of the three land types - settlement, cropland, pasture. Tiles have undeveloped and developed sides; naturally, they start undeveloped. In each round after the initial placement of the starting tiles, players bid for the right to buy more land tiles or development cards - up to two per round. A total of 9 combined tiles and cards are available each round for purchase. The advantage of bidding high (and thus paying more for each purchase) is that high bidders get the first choice, and the highest bidder gets to decide how many tiles and cards will be up for auction in the next round. Tiles or cards must be played immediately after purchase, unless barns are available to store cards (but not tiles) for later use. Those that can't be played may not be bought. Development cards are of two kinds. One lets a player buy pilgrims (who generate shillings, the game's currency), barns (to store development cards) or ships (to add extra tiles or cards to those on offer). The other is needed to develop land tiles. Development is possible only if the player owns undeveloped tiles of the same type, number and configuration as shown on the card, e. g., three cropland tiles forming a right angle, two adjacent pastures or a square of four settlements. Playing development cards earns victory points, the number depending on the difficulty of using the card. A square of tiles scores 10 points, while a pilgrim, barn or ship gains only one. Play continues until there are too few cards and tiles left to stock a full auction. At that point, the players tally their victory points, adding bonuses for most pilgrims, barns or ships. The winner is the player with the most points; shillings are the tie breaker.