在ZÈ RTZ,GIPF项目的第三个补充,球员竞争获得多彩色球。这主要是通过跳过一个或多个其他人的棋子风格的六合板来实现的。玩家的回合由跳跃(可以强制)或将任何彩色球放置在板上,并从板边缘移除一个空的空间。以这种方式,游戏空间不断缩小,给予终极几乎幽闭的感觉。
这个游戏是项目GIPF的一部分。
In ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel. This game is part of project GIPF.