设计师Uwe Rosenberg拥有创造新颖有创意的纸牌游戏和Mamma Mia!是一个完美的例子,这个人才,玩家将比萨配料放在一个组合的游泳池,然后尝试时间他们的比萨烘烤,以利用厨房里可用的。
每个玩家开始游戏有八个不同的比萨订单填写,其中一个订单卡在手中;每个玩家还可以用成份卡(显示香肠,蘑菇,菠萝,青椒或橄榄)的手。一回合,玩家将一种或多种单一类型的成分卡放置到公共堆叠中,然后可选地向该堆叠添加比萨订单卡。然后,他从他的共享配料甲板或他自己的订单甲板上画出尽可能多的牌,再补充他的手。
在堆积完毕之后,共享的一堆纸被翻转并分类按成分直到订单出现。如果足够的配料卡可用于填写该订单,则店主得分;如果没有,玩家可以通过从他的手中扑克牌(从而得分的顺序)弥补差异,或者将卡退回到他的订单盘的底部。
一旦所有的订单得分或返回,洗澡在比萨饼中使用的成分,并开始另一轮玩。完成三轮之后,填充最多订单的玩家赢了!
Designer Uwe Rosenberg has a talent for dreaming up new and inventive card games, and Mamma Mia! is a perfect example of this talent, with players placing pizza ingredients into a combined pool, then trying to time their pizza baking in order to make use of what's available in the kitchen. Each player starts the game with eight different pizza orders to fill, with one of those order cards in hand; each player also starts with a hand of ingredient cards (showing pepperoni, mushroom, pineapple, green pepper or olive). On a turn, a player lays down one or more ingredient cards of a single type into a common stack, then optionally adds a pizza order card to that stack. He then refills his hand by drawing as many cards as he played from either the shared ingredient deck or his own order deck. After the draw pile is exhausted, the shared pile of cards is flipped over and sorted by ingredients until an order comes up. If enough ingredient cards are available to fill that order, the owner scores it; if not, the player can make up the difference by playing cards from his hand (and thereby scoring the order) or else return the card to the bottom of his order deck. Once all the orders are scored or returned, shuffle the ingredients used in pizzas and start another round of play. After three complete rounds, the player who's filled the most orders wins!
56 x 87mm (2 1/4" x 3 1/2")