玩家评分: 7.2

拥有
战锤:入侵
Warhammer: Invasion

桌游极客排名: 830

本月排名变化: 6

玩家评分: 7.2

玩家人数: 2 (最佳: 2人)

时长: 45 分钟

难度: 2.73 (中度策略)

适合年龄: 13

专业评分: 6.71

语言依赖:

大量文本需要阅读

出版年份: 2009

出版商:

| 战棋会(中文)

设计师:

| Eric M. Lang

美工:

| Kevin Childress | Paul Dainton | Clint Langley

桌游类别:

|卡牌游戏 |收藏 |梦幻 |战斗 |神话

战锤:入侵卡片游戏是一场双人游戏的激烈战争,聪明的王国管理和史诗般的追求。玩家必须认真分配资源,寻求建立自己的王国,完成任务,并攻击敌方的首都。

设置在丰富多样的战锤宇宙中,玩家可以选择不同的派别自己的风格。你会玩不屈不挠的勉强的小矮人,精明的和可操作的帝国,野蛮的和破坏性的兽人,还是混沌的熵和突变力量。或者你会巧妙地制造一个联盟,发挥秩序或破坏的力量的联合力量?

战锤:入侵遵循类似的模式与魔术:聚会。玩家将按照自己喜欢的方式构建一张牌,他们将通过绘制卡片和使用资源来对付他们。卡牌可以由怪物或英雄组成,一次性法术或能力,以及永久性结构,设备或设备。然而,有很多差异使W:我与魔术非常不同。两个主要区别在于游戏区域的发行模式和排序。

&#10而不是盲目收集模式,W:我遵循幻想飞行游戏的LCG模型。每个扩展或章节包将被释放,并具有购买者已知的全部内容。稀有不是一个因素。

而不是将你的卡片放入同一个地区,并依靠卡片资源或额外的卡片,每个玩家都有一个3区的国际牌,他们必须保护,而那些方面一般在哪里玩卡。如果对手对您的国会大厦的一部分造成足够的损害,则会被“烧毁”。如果你国会大厦的两边被烧,你就会失去。根据你国会大臣的哪一方,你将一张卡放入其中将能够有不同的东西。王国区的单位和建筑物将为您的可用资源池做出贡献,而您的任务区中的单位和建筑物可以吸引您的卡片。打入战场的卡牌被用来攻击对手。而且,被对方攻击的区域中的单位也可用于保护该区域免受损害。这在玩卡时增加了大量的战术决策。你必须仔细地平衡建立你的经济与攻击和防御的能力。

战锤入侵LCG核心集包含:

#10; * 1规则手册

* 220卡代表4派系# * 4 Capital Boards

* 35资源令牌

* 60伤害令牌#10 * 4燃烧令牌

								&#9 ;战包装膨胀循环:

1)腐败周期:

Skavenblight威胁

狂热者之路

牙齿和爪子死亡大师的舞蹈#10 Warpstone Chronicles

奥术火焰

2)敌人周期:

Derricksburg燃烧#卡拉克·格里马兹的秋天静音锻造赎回法师#10第四个Waystone

出血太阳

3)Morrslieb循环:

废墟Omens混沌月亮双尾彗星

星星中的迹象希望的Eclipse Fiery Dawn

4)资本周期:

不可避免的城市凤凰王国的王国#铁岩Karaz-A-卡拉克

冬天的城市#帝国王座

血腥循环:

上升的黎明

电力片段准确死亡风之船

末日之&神盾之盾

6)永恒的战争周期:

血之日复仇誓言旧世界的战斗

过去的荣耀

荒野部落信仰与钢铁

7)豪华扩展:

攻击Ulthuan

三月三号传说

灾变

隐藏王国

Warhammer: Invasion The Card Game is a two-player card game of intense warfare, clever kingdom management, and epic questing. Players must carefully allocate their resources as they seek to build their kingdom, complete quests, and attack the enemy’s capital. Set in the rich and diverse Warhammer universe, player's can choose different factions that each have their own style. Will you play the indestructible grudge-bearing Dwarfs, the shrewd and manoeuvrable Empire, the savage and destructive Orcs, or the entropic and mutating forces of Chaos. Or will you cleverly craft an alliance, playing the combined might of the forces of either Order or Destruction? Warhammer: Invasion follows a similar model to that of Magic: The Gathering. Players will construct a deck of cards to their liking that they will use to battle against each other by drawing cards and using resources to play them. Cards can consist of monsters or heroes, one-off spells or abilities, and permanent structures, devices, or equipment. However, there are many differences which make W:I very different from Magic. Two of the main differences are in the release model and the ordering of the gameplay area. Rather than a blind collecting model, W:I follows Fantasy Flight Games' LCG model. Each expansion or chapter pack is released with the full contents known to the purchaser. Rarity is not a factor. Rather than playing your cards into the same area and relying on card draws for resources or extra cards, each player has a 3-zoneCapitol that they must protect and those sides are generally where cards are played. If an opponent causes enough damage to a section of your capitol it is "burned." If two sides of your capitol are burned you lose. Depending on which side of your capitol you put a card into it will be able to different things. Units and buildings in the Kingdom Zone contribute to your available resource pool while ones in your Quest Zone cotribute to your card draws. Cards played into the Battlefield are used to attack opponents. Also, units in a zone being attacked by an opponent can be used to defend that zone from damage. This adds a large amount of tactical decisions when it comes to playing your cards. You must carefully balance building your economy with the ability to attack and defend. Warhammer Invasion LCG Core Set contains: * 1 Rulebook * 220 Cards representing 4 factions * 4 Capital Boards * 35 Resource Tokens * 60 Damage Tokens * 4 Burning Tokens Battle Pack Expansion Cycles: 1) The Corruption Cycle: The Skavenblight Threat Path of the Zealot Tooth and Claw The Deathmaster's Dance The Warpstone Chronicles Arcane Fire 2) The Enemy Cycle: The Burning of Derricksburg The Fall of Karak Grimaz The Silent Forge Redemption of a Mage The Fourth Waystone Bleeding Sun 3) The Morrslieb Cycle: Omens of Ruin The Chaos Moon The Twin Tailed Comet Signs in the Stars The Eclipse of Hope Fiery Dawn 4) The Capital Cycle: The Inevitable City Realm of the Phoenix King The Iron Rock Karaz-a-Karak City of Winter The Imperial Throne 5) The Bloodquest Cycle: Rising Dawn Fragments of Power The Accursed Dead Vessel of the Winds Portent of Doom Shield of the Gods 6) The Eternal War Cycle: Days of Blood Oaths of Vengeance Battle for the Old World Glory of Days Past The Ruinous Hordes Faith and Steel 7) Deluxe Expansions: Assault on Ulthuan March of the Damned Legends Cataclysm Hidden Kingdoms

牌套信息

63.5 x 88mm (2 1/2" x 3 1/2" )