桌游极客排名: -1
本月排名变化: 20
玩家评分: 6.6
玩家人数: 3 - 5 (最佳: 4人)
时长: 90 分钟
难度: 2.16 (轻度策略)
适合年龄: 10+
专业评分: 6.17
语言依赖:
少量依赖
来自发行商的游戏说明:
Inkognito中的每个代理商的目标是与他的合作伙伴一起完成任务。然而,在比赛开始的时候,玩家们不知道他们必须完成哪个任务!在标准的四人游戏中,每个玩家都是指导四个秘密特务之一。这四个角色成对结盟:主Fiddlebottom和冒烟上校总是与代理X和Zsa Zsa夫人合作。四个代理中的每一个由四个不同的图形之一表示,具有不同的构建:高,短,胖,瘦。其中只有一个代表玩家控制的实际角色。另外三个数字代表了对他友善的间谍,正在试图混淆对手。
一个玩家摇动预言幽灵随机者来确定他的三个可用动作,例如移动在陆路或海上路线上。玩家移动他的数字,试图到达其他玩家数字或大使已经占据的空间。当数字在同一空间,当前玩家获得“提问”的权利,并检查该玩家的一些牌。通过扣除和逻辑的消除过程,他可以得出其他玩家的身份和意图的结论。“每个代理人的第一个目标是发现其他玩家中的哪一个是他的搭档。该合作伙伴具有“代码”的另一半。表明他的秘密任务。在发现(或认为他已经发现)其他玩家的真实身份后,代理人必须与他的盟友交易他的秘密任务卡。这将揭示最后的使命,必须做些什么来完成。如果一个团队中的任何一个代理完成任务,他和他的合作伙伴都将赢得比赛。
另外一个在比赛中扮演重要角色的角色:大使。他可以用来获取关于其他角色的更清晰的信息。每个人都想见到他,因为他是知情的,可以有用的完成你的目的,但他也可以帮助你的对手,所以尽你所能让他远离他们。
2013来自Ares Games Games的Inkognito版本通过允许有人演奏大使并在轮到他时将其移动,将最大玩家数量提高到5。当其他球员轮到大使问题时,他仍然可以收集线索,其他球员仍然可以收集他的线索。大使玩家的目标是了解其他角色的一切,猜测他们的身份和构建。如果大使达到“完美知识”在一队完成其秘密任务之前,他赢得了比赛。
Game description from the publisher: The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill! In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition. On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players. The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game. There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them. The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.