玩家评分: 6.3

拥有
午夜派对
Escape from the Hidden Castle

桌游极客排名: 3302

本月排名变化: 21

玩家评分: 6.3

玩家人数: 2 - 8 (最佳: 5人)

时长: 30 分钟

难度: 1.14 (毛线)

适合年龄: 8+

专业评分: 5.88

语言依赖:

无依赖

出版年份: 1989

出版商:

| Ravensburger | AMIGO | Discovery Toys

设计师:

| Wolfgang Kramer

美工:

| Nicole Baron | Marek Bláha | Bernard Giroud

桌游类别:

|儿童游戏

作为儿童游戏,午夜派对实际上是一个轻松有趣的游戏,成年人非常享受。每个玩家在一个聚会上控制一些客人,客人数量取决于玩家人数。这些客人在游戏板上的画廊的空间开始了一轮,每个空间有一位客人;这个初始位置是玩家策略的很大一部分。

Hugo鬼魂从地窖开始,然后爬上楼梯到客人圈的画廊。雨果运动的机制很简单:在一个玩家身上,他转了一个特殊的死亡。如果他得到一个数字,他移动他的片断;雨果移动了,这意味着,随着游戏中的玩家越来越多,雨果越来越频繁,所以你必须相应地调整你的策略。

一旦雨果到达画廊,客人可以开始躲在与画廊相邻的房间避免他,每个房间只有一个客人!一些房间是特别的,它们增加或减去额外的“惊险点”从你的分数。随着雨果赶上剩下的客人,他们被隔离在楼梯的台阶上,然后在地下室。第一个客人被捕获“赚取”最吓人的一点,那些在后期获得的收入越来越少。

&10;一旦所有的客人被抓住,惊吓点就被计数了。玩了一个预定数量的回合后,最少的点数的玩家赢了!

Although billed as a children's game, Escape from the Hidden Castle, a.k.a. Midnight Party or Hugo, is actually quite enjoyable by adults as a light, fun game. Each player controls a number of guests at a party, with the number of guests dependent on the number of players. These guests start the round in the spaces of the gallery on the game board, one guest per space; this initial placement is a large part of a player's strategy. The Phantom (or "Hugo the ghost" in earlier versions) starts in the cellar, then climbs the stairs towards the gallery where the guests circle. The mechanism for the Phantom's movement is simple: On a player's turn, he rolls a special die. If he gets a number, he moves his pieces; if he gets a Phantom, the Phantom moves. This means that with more players in the game, the Phantom moves a lot more frequently, so you must adjust your strategy accordingly. Once the Phantom has reached the gallery, the guests can start ducking into rooms adjoining the gallery to avoid him, with only one guest per room! A couple of rooms are special in that they add or subtract extra "fright points" from your score. As the Phantom catches up with the remaining guests, they are sequestered on the stair steps, then in the cellar. The first guest caught "earns" the most fright points, with those caught later in the round earning less and less. Once all the guests have been caught, the fright points are tallied. After playing a predetermined number of rounds, the player with the fewest fright points wins!