玩家评分: 6.8

拥有
亚述
Assyria

桌游极客排名: 2073

本月排名变化: 8

玩家评分: 6.8

玩家人数: 2 - 4 (最佳: 4人)

时长: 45-90 分钟

难度: 2.99 (中度策略)

适合年龄: 12+

专业评分: 6.13

语言依赖:

无依赖

出版年份: 2009

出版商:

| Ystari Games | Rio Grande Games

设计师:

| Emanuele Ornella

美工:

| Arnaud Demaegd

桌游类别:

|古代 |文明建设

在亚述中,球员代表居住在美索不达米亚的部落,试图在沙漠上发展,一个位于两条河流之间的肥沃的肥沃区域分开了板块。在追求力量(积分)的时候,球员们建立了Ziggurats(永久的前哨)井,向上帝献祭,并尝试与亚述的首都Assur相处。游戏是一个轻量级的欧洲游戏,围绕短期快速点增长与长期投资困境相结合。一般游戏流程如下:第一阶段:玩家获得扩展资源并决定播放顺序#10在这个阶段,玩家选择具有资源的卡片,以便在板。一般来说,他/她得到最多的食物,最后玩。第一名玩家以最少的食物进行扩张。

第2阶段:玩家在板上扩张以赚取积分或金钱。

玩家开始形成字符串和/或群集的小屋和支付把他们放在食物卡上。取决于小屋的位置,他们要么得分,要么赚取骆驼(金钱)。第3阶段:玩家花钱/骆驼投入各种投资。

玩家要么去来自阿苏尔贵族的一次性奖金,或者通过献给神和建造Ziggurats进行长期投资。“游戏持续三个时间,由2-3个这样的周期组成。每个时代都到了洪水之后:董事会被部分清理,但是玩家也可以从阶段3中获得投资。每一回合,玩家还可以获得分数(在两条河之间的肥沃土地上建立更多点)和ziggurat与Ystari系列的其他游戏相比,亚述比Caylus,Olympos,Ys或Sylla更轻(在复杂性方面,可用的选择 - 由许多瓦片,卡片,图标,卡片等组成)需要记住,可以在游戏中结合),但比Yspahan,Mykerinos或Metropolis更重。

In Assyria, players represent tribes living in Mesopotamia, trying to develop on the desert and a limted fertile area located between two rivers that divide the board. In their quest for power (points), players build Ziggurats (permanent outposts), wells, make sacrifices to gods and try to get along with nobles of Assur - the capital of Assyria. The game is a light-weight eurogame, built around the short-term rapid point gains vs long-term investments dilemma. General flow of play is as follows: Phase 1: Players get resources for expansion and decide on play order In this phase, players pick cards with resources that enable expansion on the board. In general he/she who gets most food, plays last. First player expands with least food. Phase 2: Players expand on the board to earn points or money. Players begin to form strings and/or clusters of huts and pay for placing them with their food cards. Depending on where huts are placed, they either score points or earn camels (money). Phase 3: Players spend money/camels on various investments. A player either goes for one-time bonuses from the nobles of Assur, or makes long-term investments by offerings to gods and building Ziggurats. The game lasts for three eras, made up of 2-3 of such cycles. After each era comes the flood: the board is partially cleaned up, but players also capitalize on their investments from phase 3. Each round, players also score points for huts (those built on fertile land between the two rivers bring more points) and ziggurat tiles. In comparison to other games from Ystari's series - Assyria is lighter than Caylus, Olympos, Ys or Sylla (in terms of complexity, available choices - represented by numerous tiles, cards, icons, cards etc. that need to be remembered and can be combined during play), but heavier than Yspahan, Mykerinos or Metropolis.